Don't process packets from offline players

This commit is contained in:
Alfie Cleveland 2016-11-27 22:17:55 +00:00
parent 8d4d85ccb8
commit a2301816d0

View file

@ -0,0 +1,30 @@
From 6034656b3dfe7de1ff17ccfbac3819b38e17eed9 Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Sun, 27 Nov 2016 22:17:37 +0000
Subject: [PATCH] Don't process packets from offline players
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 875343b..a7f8550 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -12,6 +12,7 @@ import javax.annotation.Nullable;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.craftbukkit.entity.CraftItem;
+import org.bukkit.craftbukkit.entity.CraftPlayer; // Paper
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.player.PlayerBedEnterEvent;
@@ -292,7 +293,7 @@ public abstract class EntityHuman extends EntityLiving {
}
protected boolean isFrozen() {
- return this.getHealth() <= 0.0F || this.isSleeping();
+ return this.getHealth() <= 0.0F || this.isSleeping() || (this.bukkitEntity != null && this.bukkitEntity instanceof CraftPlayer && !((CraftPlayer) this.bukkitEntity).isOnline()); // Paper - Pull #517
}
public void closeInventory() {
--
2.9.3 (Apple Git-75)