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Fix teleporting onto a chunk line
Obscure detail in that if you teleport right on a chunk line, it adds +1 to your collision check and will check the unloaded neighbor. but the call to load the chunk then returned null if it was pending unload, such as the load we did in Player List However we want gen=true for players here anyways, so use getType
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2 changed files with 11 additions and 12 deletions
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@ -30,25 +30,24 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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int j2 = cursorposition.e();
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if (j2 != 3) {
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+ // Paper start - ensure we don't load chunks
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int k2 = k1 >> 4;
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int l2 = i2 >> 4;
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- int k2 = k1 >> 4;
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- int l2 = i2 >> 4;
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- IBlockAccess iblockaccess = ICollisionAccess.this.c(k2, l2);
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-
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- if (iblockaccess != null) {
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- blockposition_mutableblockposition.d(k1, l1, i2);
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- IBlockData iblockdata = iblockaccess.getType(blockposition_mutableblockposition);
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+ boolean far = entity != null && MCUtil.distance(entity.locX(), entity.locY(), entity.locZ(), x, y, z) > 8;
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+ // Paper start - ensure we don't load chunks
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+ //int k2 = k1 >> 4;
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+ //int l2 = i2 >> 4;
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+ boolean far = entity != null && MCUtil.distanceSq(entity.locX(), y, entity.locZ(), x, y, z) > 8;
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+ blockposition_mutableblockposition.setValues(x, y, z);
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+
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+ boolean isRegionLimited = ICollisionAccess.this instanceof RegionLimitedWorldAccess;
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+ IBlockData iblockdata = !isRegionLimited ? ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition) : null;
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+ if ((isRegionLimited || !far) && iblockdata == null) {
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+ IBlockAccess c = ICollisionAccess.this.c(k2, l2);
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+ if (c != null) {
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+ iblockdata = c.getType(blockposition_mutableblockposition);
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+ }
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+ }
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+ IBlockData iblockdata = isRegionLimited ? Blocks.VOID_AIR.getBlockData() : (!far && entity instanceof EntityPlayer
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+ ? ICollisionAccess.this.getType(blockposition_mutableblockposition)
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+ : ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition)
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+ );
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+ if (iblockdata == null) {
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+ if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
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+ VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));
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@ -95,7 +95,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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@@ -0,0 +0,0 @@ public interface ICollisionAccess extends IBlockAccess {
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}
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);
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if (iblockdata == null) {
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if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
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- VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));
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