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Chunkloading around player now happens in a spiral! No more floating over the void waiting for the floor to load!
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1 changed files with 138 additions and 0 deletions
138
src/main/java/net/minecraft/server/PlayerManager.java
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138
src/main/java/net/minecraft/server/PlayerManager.java
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package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.List;
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public class PlayerManager {
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private List a = new ArrayList();
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private PlayerList b = new PlayerList();
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private List c = new ArrayList();
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private MinecraftServer d;
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public PlayerManager(MinecraftServer minecraftserver) {
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this.d = minecraftserver;
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}
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public void a() {
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for (int i = 0; i < this.c.size(); ++i) {
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((PlayerInstance) this.c.get(i)).a();
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}
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this.c.clear();
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}
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private PlayerInstance a(int i, int j, boolean flag) {
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long k = (long) i + 2147483647L | (long) j + 2147483647L << 32;
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PlayerInstance playerinstance = (PlayerInstance) this.b.a(k);
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if (playerinstance == null && flag) {
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playerinstance = new PlayerInstance(this, i, j);
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this.b.a(k, playerinstance);
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}
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return playerinstance;
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}
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public void a(int i, int j, int k) {
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int l = i >> 4;
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int i1 = k >> 4;
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PlayerInstance playerinstance = this.a(l, i1, false);
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if (playerinstance != null) {
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playerinstance.a(i & 15, j, k & 15);
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}
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}
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public void a(EntityPlayer entityplayer) {
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int i = (int) entityplayer.locX >> 4;
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int j = (int) entityplayer.locZ >> 4;
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entityplayer.d = entityplayer.locX;
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entityplayer.e = entityplayer.locZ;
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for (int k = i - 10; k <= i + 10; ++k) {
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for (int l = j - 10; l <= j + 10; ++l) {
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this.a(k, l, true).a(entityplayer);
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}
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}
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this.a.add(entityplayer);
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}
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public void b(EntityPlayer entityplayer) {
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int i = (int) entityplayer.d >> 4;
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int j = (int) entityplayer.e >> 4;
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for (int k = i - 10; k <= i + 10; ++k) {
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for (int l = j - 10; l <= j + 10; ++l) {
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PlayerInstance playerinstance = this.a(k, l, false);
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if (playerinstance != null) {
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playerinstance.b(entityplayer);
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}
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}
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}
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this.a.remove(entityplayer);
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}
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private boolean a(int i, int j, int k, int l) {
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int i1 = i - k;
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int j1 = j - l;
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return i1 >= -10 && i1 <= 10 ? j1 >= -10 && j1 <= 10 : false;
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}
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public void c(EntityPlayer entityplayer) {
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int i = (int) entityplayer.locX >> 4;
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int j = (int) entityplayer.locZ >> 4;
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double d0 = entityplayer.d - entityplayer.locX;
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double d1 = entityplayer.e - entityplayer.locZ;
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double d2 = d0 * d0 + d1 * d1;
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if (d2 >= 64.0D) {
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int k = (int) entityplayer.d >> 4;
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int l = (int) entityplayer.e >> 4;
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int i1 = i - k;
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int j1 = j - l;
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if (i1 != 0 || j1 != 0) {
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for (int k1 = i - 10; k1 <= i + 10; ++k1) {
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for (int l1 = j - 10; l1 <= j + 10; ++l1) {
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if (!this.a(k1, l1, k, l)) {
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this.a(k1, l1, true).a(entityplayer);
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}
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if (!this.a(k1 - i1, l1 - j1, i, j)) {
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PlayerInstance playerinstance = this.a(k1 - i1, l1 - j1, false);
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if (playerinstance != null) {
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playerinstance.b(entityplayer);
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}
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}
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}
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}
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entityplayer.d = entityplayer.locX;
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entityplayer.e = entityplayer.locZ;
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}
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}
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}
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public int b() {
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return 144;
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}
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static MinecraftServer a(PlayerManager playermanager) {
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return playermanager.d;
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}
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static PlayerList b(PlayerManager playermanager) {
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return playermanager.b;
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}
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static List c(PlayerManager playermanager) {
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return playermanager.c;
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}
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}
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