Fixed TileEntity updates occurring upon a multi-block change. Thanks stoneLeaf!

This commit is contained in:
EvilSeph 2011-05-15 22:54:13 -04:00
parent 3439b7f9d9
commit a4570215fd

View file

@ -172,9 +172,11 @@ class PlayerInstance {
this.sendAll(new Packet52MultiBlockChange(this.chunkX, this.chunkZ, this.dirtyBlocks, this.dirtyCount, this.playerManager.world));
for (i = 0; i < this.dirtyCount; ++i) {
j = this.chunkX * 16 + (this.dirtyCount >> 12 & 15);
k = this.dirtyCount & 255;
l = this.chunkZ * 16 + (this.dirtyCount >> 8 & 15);
// CraftBukkit start - Fixes TileEntity updates occurring upon a multi-block change; dirtyCount -> dirtyBlocks[i]
j = this.chunkX * 16 + (this.dirtyBlocks[i] >> 12 & 15);
k = this.dirtyBlocks[i] & 255;
l = this.chunkZ * 16 + (this.dirtyBlocks[i] >> 8 & 15);
// CraftBukkit end
// CraftBukkit start
if (Block.isTileEntity[this.playerManager.world.getTypeId(j, k, l)]) {