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Extend Player Interact cancellation to handle FlowerPots
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1 changed files with 22 additions and 7 deletions
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@ -1,28 +1,43 @@
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From c560723f16f4031e744c72e218e20b0153c35e3f Mon Sep 17 00:00:00 2001
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From a4c6f19b6b2bb852891f867ca3c96bd485e4b58b Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Feb 2018 10:43:46 +0000
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Subject: [PATCH] Extend Player Interact cancellation to GUIs
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Subject: [PATCH] Extend Player Interact cancellation
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GUIs are opened on the client, meaning that the server cannot block them from opening,
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However, it is possible to close these GUIs from the server.
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Flower pots are also not updated on the client when interaction is cancelled, this patch
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also resolves this.
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index 5ec7f5819..b1cdb2154 100644
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index 5ec7f5819..24f14337a 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -468,6 +468,12 @@ public class PlayerInteractManager {
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@@ -468,6 +468,24 @@ public class PlayerInteractManager {
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((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
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} else if (blockdata.getBlock() instanceof BlockCake) {
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((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
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+ // Paper start - extend Player Interact cancellation to GUIs
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+ // Paper start - extend Player Interact cancellation
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+ } else if (blockdata.getBlock() instanceof BlockStructure) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow());
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+ } else if (blockdata.getBlock() instanceof BlockCommand) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow());
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+ // Paper end - extend Player Interact cancellation to GUIs
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+ } else if (blockdata.getBlock() instanceof BlockFlowerPot) {
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+ // Send a block change to air and then send back the correct block, just to make the client happy
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+ PacketPlayOutBlockChange packet = new PacketPlayOutBlockChange(this.world, blockposition);
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+ packet.block = Blocks.AIR.getBlockData();
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+ this.player.playerConnection.sendPacket(packet);
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+
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+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
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+
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+ TileEntity tileentity = this.world.getTileEntity(blockposition);
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+ if (tileentity != null) {
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+ player.playerConnection.sendPacket(tileentity.getUpdatePacket());
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+ }
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+ // Paper end - extend Player Interact cancellation
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}
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((EntityPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-2867
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enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
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--
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2.18.0
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2.17.1
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