Allow LEFT_CLICK_AIR in 3.0->4.5 range of entity (#9211)

This commit is contained in:
Moulberry 2023-07-16 23:58:25 +08:00
parent a31e288c20
commit a4dac24ba0
4 changed files with 52 additions and 30 deletions

View file

@ -9,7 +9,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
} // Paper end
// Arm swing animation
- PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);

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@ -1,29 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheMolkaPL <themolkapl@gmail.com>
Date: Sun, 21 Jun 2020 17:21:46 +0200
Subject: [PATCH] Fix interact event not being called in adventure
Call PlayerInteractEvent when left-clicking on a block in adventure mode
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED);
this.player.sendSystemMessage(ichatmutablecomponent, true);
- } else if (enuminteractionresult.shouldSwing()) {
+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper
this.player.swing(enumhand, true);
}
}
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time
org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity));
- if (result == null) {
+ if (result == null || this.player.gameMode.getGameModeForPlayer() == GameType.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode
CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
}

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@ -0,0 +1,46 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheMolkaPL <themolkapl@gmail.com>
Date: Sun, 21 Jun 2020 17:21:46 +0200
Subject: [PATCH] Fix interact event not being called sometimes
* Call PlayerInteractEvent when left-clicking on a block in adventure
mode.
* Call PlayerInteractEvent when left-clicking an Entity that is out of
range in adventure/survival (entity reach is 3.0).
Co-authored-by: Moulberry <james.jenour@protonmail.com>
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED);
this.player.sendSystemMessage(ichatmutablecomponent, true);
- } else if (enuminteractionresult.shouldSwing()) {
+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper
this.player.swing(enumhand, true);
}
}
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
double d3 = player.gameMode.getGameModeForPlayer() == GameType.CREATIVE ? 5.0D : 4.5D;
// SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time
- org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity));
+ org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.0, entity -> entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity)); // Paper - change raySize from 0.1 to 0.0
if (result == null) {
CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
- }
+ } else { // Paper start - Fix interact event not being called sometimes
+ GameType gameType = this.player.gameMode.getGameModeForPlayer();
+ if (gameType == GameType.ADVENTURE && result.getHitBlock() != null) {
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, io.papermc.paper.util.MCUtil.toBlockPosition(result.getHitPosition()), org.bukkit.craftbukkit.block.CraftBlock.blockFaceToNotch(result.getHitBlockFace()), this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+ } else if (gameType != GameType.CREATIVE && result.getHitEntity() != null && origin.toVector().distanceSquared(result.getHitPosition()) > 3.0D * 3.0D) {
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+ }
+ } // Paper end
// Arm swing animation
PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);

View file

@ -3503,6 +3503,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+import org.bukkit.block.BlockFace;
+import org.bukkit.craftbukkit.CraftWorld;
+import org.bukkit.craftbukkit.util.Waitable;
+import org.bukkit.util.Vector;
+import org.spigotmc.AsyncCatcher;
+
+import javax.annotation.Nonnull;
@ -3955,6 +3956,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ return new BlockPos(pos.blockX(), pos.blockY(), pos.blockZ());
+ }
+
+ public static BlockPos toBlockPosition(Vector vec) {
+ return new BlockPos(vec.getBlockX(), vec.getBlockY(), vec.getBlockZ());
+ }
+
+ public static boolean isEdgeOfChunk(BlockPos pos) {
+ final int modX = pos.getX() & 15;
+ final int modZ = pos.getZ() & 15;