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Fixed various multiworld teleporting issues
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
parent
e304a85e74
commit
a56535ac56
1 changed files with 17 additions and 6 deletions
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@ -8,6 +8,8 @@ import net.minecraft.server.ItemInWorldManager;
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import net.minecraft.server.Packet;
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import net.minecraft.server.Packet3Chat;
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import net.minecraft.server.Packet6SpawnPosition;
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import net.minecraft.server.Packet9Respawn;
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import net.minecraft.server.ServerConfigurationManager;
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import net.minecraft.server.WorldServer;
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import org.bukkit.Location;
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import org.bukkit.craftbukkit.CraftServer;
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@ -115,18 +117,27 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public void teleportTo(Location location) {
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boolean worldChange = location.getWorld() != getWorld();
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ServerConfigurationManager manager = server.getHandle();
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if (worldChange) {
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// Unload player from current chunks
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server.getServer().f.d.b(entity);
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manager.c.k.a(entity);
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manager.c.k.b(entity);
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manager.d.b(entity);
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entity.world.e(entity);
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entity.world = ((CraftWorld)location.getWorld()).getHandle();
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entity.c = new ItemInWorldManager(((CraftWorld)location.getWorld()).getHandle());
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entity.c.a = entity;
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((WorldServer)entity.world).A.d((int) entity.locX >> 4, (int) entity.locZ >> 4);
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}
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entity.world = ((CraftWorld)location.getWorld()).getHandle();
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entity.b(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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entity.a.a(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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if (worldChange) {
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// Forceload the chunks around player
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server.getServer().f.d.a(entity);
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manager.d.a(entity);
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entity.world.a(entity);
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}
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}
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}
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