mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 07:20:24 +01:00
Implemented BlockInteract, BlockRightClicked and PlayerItem. Removed
BlockItem as we're not doing it that way anymore. By: durron597 <martin.jared@gmail.com>
This commit is contained in:
parent
b8e3ff6572
commit
a617a398a1
9 changed files with 282 additions and 122 deletions
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@ -169,31 +169,9 @@ public abstract class Event {
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* Called when a player undergoes an animation, such as arm swinging
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*/
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PLAYER_ANIMATION (Category.PLAYER),
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/**
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* Always called when a player uses an item while pointing at a block
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* Sometimes, cancelling this event doesn't do anything.
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*
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* This is the event that is called on block placement. Cancel this
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* to prevent block placement. This will ALWAYS be called, even if
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* universe physics prevents the block from being placed. This allows
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* you to add functionality to rightclicking with block items even
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* if the universe won't allow them to get placed. Use BLOCK_CANBUILD
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* to override notch's block placement rules.
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*
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* Example: This event is also called, for example when redstone is
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* placed, when a sign is placed, when minecarts are placed on a track,
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* when boats are placed (in both water and air)
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*/
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PLAYER_BLOCKITEM (Category.PLAYER),
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/**
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* Called when a player uses an item while pointing at the air
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* This can also be additionally called while pointing at the ground
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*
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* Example: all food will also call this event while pointing at the
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* ground, bows/snowballs/eggs will all call this while pointing at
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* the ground, buckets call this event.
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* Called when a player uses an item
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*/
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PLAYER_ITEM (Category.PLAYER),
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@ -239,11 +217,21 @@ public abstract class Event {
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*/
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BLOCK_PHYSICS (Category.BLOCK),
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/**
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* Called when a player is attempting to place a block
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*/
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BLOCK_RIGHTCLICKED (Category.BLOCK),
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/**
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* Called when a player is attempting to place a block
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*/
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BLOCK_PLACED (Category.BLOCK),
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/**
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* Called when an entity interacts with a block (lever, door, pressure plate, chest, furnace)
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*/
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BLOCK_INTERACT (Category.BLOCK),
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/**
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* Called when leaves are decaying naturally
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*/
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@ -0,0 +1,69 @@
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package org.bukkit.event.block;
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import org.bukkit.Block;
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import org.bukkit.Entity;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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/**
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* This event is triggered whenever an entity interacts with the universe
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* it's always called, on a left click or a right click, or walking on
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* (as in the case of pressure plates). Use cancellable to prevent things
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* from happening (doors opening, buttons, pressure plates being walked
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* on, etc). Note: even though pressure plates work totally differently
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* than the other interact events, it's still thrown in with this event.
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*
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* @author durron597
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*/
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public class BlockInteractEvent extends BlockEvent implements Cancellable {
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protected boolean cancel;
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protected Entity theEntity;
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/**
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* @param type The type of this event
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* @param interactedBlock the block that was interacted with
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* @param who The entity that interacted with
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*/
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public BlockInteractEvent(Type type, Block interactedBlock, Entity who) {
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super(type, interactedBlock);
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theEntity = who;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Returns the entity that triggered this event
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*
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* @return Entity the entity that triggered this event
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*/
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public Entity getEntity() {
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return theEntity;
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}
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/**
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* Convenience method for seeing if this event was triggered by a player
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*
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* @return boolean whether this event was triggered by a player
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*/
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public boolean isPlayer() {
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return theEntity instanceof Player;
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}
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}
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@ -59,6 +59,22 @@ public class BlockListener implements Listener {
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*/
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public void onBlockPlaced(BlockPlacedEvent event) {
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}
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/**
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* Called when a block is interacted with
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*
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* @param event Relevant event details
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*/
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public void onBlockInteracted(BlockInteractEvent event) {
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}
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/**
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* Called when a player right clicks a block
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*
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* @param event Relevant event details
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*/
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public void onBlockRightClicked(BlockRightClickedEvent event) {
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}
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/**
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* Called when redstone changes
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@ -1,6 +1,7 @@
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package org.bukkit.event.block;
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import org.bukkit.Block;
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import org.bukkit.ItemStack;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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@ -8,23 +9,21 @@ import org.bukkit.event.Cancellable;
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* Not implemented yet
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*/
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public class BlockPlacedEvent extends BlockEvent implements Cancellable {
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private boolean cancel;
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private Player player;
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protected boolean cancel;
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protected boolean canBuild;
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protected Block placedAgainst;
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protected ItemStack itemInHand;
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protected Player player;
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public BlockPlacedEvent(Type type, Block theBlock) {
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super(type, theBlock);
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public BlockPlacedEvent(Type type, Block placedBlock, Block placedAgainst, ItemStack itemInHand, Player thePlayer, boolean canBuild) {
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super(type, placedBlock);
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this.placedAgainst = placedAgainst;
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this.itemInHand = itemInHand;
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this.player = thePlayer;
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this.canBuild = canBuild;
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cancel = false;
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}
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/**
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* Gets the player who placed this block
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*
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* @return Player who placed the block
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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@ -45,4 +44,62 @@ public class BlockPlacedEvent extends BlockEvent implements Cancellable {
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this.cancel = cancel;
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}
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/**
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* Gets the player who placed this block
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*
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* @return Player who placed the block
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Clarity method for getting the placed block. Not really needed
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* except for reasons of clarity
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*
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* @return Block the block that was placed
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*/
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public Block getBlockPlaced() {
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return getBlock();
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}
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/**
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* Get the block that this block was placed against
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*
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* @return Block the block that the new block was placed against
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*/
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public Block getBlockAgainst() {
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return placedAgainst;
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}
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/**
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* Returns the item in your hand when you placed the block
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*
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* @return ItemStack the item in your hand when placing the block
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*/
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public ItemStack getItemInHand() {
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return itemInHand;
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}
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/**
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* Gets the value whether the player would be allowed to build here.
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* Defaults to spawn if the server was going to stop them (such as, the
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* player is in Spawn). Note that this is an entirely different check
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* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
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* rule like cactus on dirt.
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*
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* @return boolean whether the server would allow a player to build here
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*/
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public boolean canBuild() {
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return this.canBuild;
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}
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/**
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* Sets the canBuild state of this event. Set to true if you want the
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* player to be able to build.
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*/
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public void setBuild(boolean canBuild) {
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this.canBuild = canBuild;
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}
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}
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@ -0,0 +1,59 @@
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package org.bukkit.event.block;
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import org.bukkit.Block;
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import org.bukkit.BlockFace;
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import org.bukkit.ItemStack;
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import org.bukkit.Player;
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/**
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* Not implemented yet
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*/
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public class BlockRightClickedEvent extends BlockEvent {
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protected Block clickedBlock;
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protected BlockFace direction;
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protected ItemStack itemInHand;
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protected Player player;
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public BlockRightClickedEvent(Type type, Block placedAgainst, BlockFace direction, ItemStack itemInHand, Player thePlayer) {
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super(type, placedAgainst);
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this.clickedBlock = placedAgainst;
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this.direction = direction;
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this.itemInHand = itemInHand;
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this.player = thePlayer;
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}
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/**
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* Gets the player who placed this block
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*
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* @return Player who placed the block
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Get the block that this block was placed against
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*
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* @return Block the block that the new block was placed against
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*/
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public Block getBlockAgainst() {
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return clickedBlock;
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}
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/**
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* @return BlockFace the direction this block was clicked
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*/
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public BlockFace getDirection() {
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return direction;
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}
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/**
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* Returns the item in your hand when you placed the block
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*
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* @return ItemStack the item in your hand when placing the block
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*/
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public ItemStack getItemInHand() {
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return itemInHand;
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}
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}
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@ -1,85 +0,0 @@
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package org.bukkit.event.player;
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import org.bukkit.Block;
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import org.bukkit.BlockFace;
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import org.bukkit.ItemStack;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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/**
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* Represents an event that a block was clicked with an item.
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*
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* Note: while this is the event that is thrown on block placement, there is no
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* BlockPlaced associated with this event. This is because the event is thrown
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* before the block is written to the universe, so the returned block would not
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* be the new placed block. In hMod, BlockPlaced worked by UNDOING the block
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* placement; in Bukkit, we catch the event before it even gets written to the
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* universe, so the concept of a placed block is meaningless.
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*
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* To get the type of block that's being placed, use the method getItem (for
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* the item in your hand).
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*
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* @author durron597
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*/
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public class PlayerBlockItemEvent extends PlayerItemEvent implements Cancellable {
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protected Block blockClicked;
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protected BlockFace direction;
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protected boolean canBuild;
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public PlayerBlockItemEvent(Type type, Player who, ItemStack item, Block blockClicked, BlockFace direction, boolean canBuild) {
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super(type, who, item);
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this.blockClicked = blockClicked;
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this.canBuild = canBuild;
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}
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/**
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* Convenience method to inform the user whether this was a block placement
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* event.
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*
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* @return boolean true if the item in hand was a block
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*/
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public boolean isBlock() {
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if (item == null) return false;
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return item.getType().isBlock();
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}
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/**
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* Returns the clicked block
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*
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* @return Block returns the block clicked with this item.
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*/
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public Block getBlockClicked() {
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return blockClicked;
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}
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/**
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* Returns the face of the block that was clicked
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*
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* @return BlockFace returns the face of the block that was clicked
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*/
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public BlockFace getBlockFace() {
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return direction;
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}
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/**
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* Gets the value whether the player would be allowed to build here.
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* Defaults to spawn if the server was going to stop them (such as, the
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* player is in Spawn). Note that this is an entirely different check
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* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
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* rule like cactus on dirt.
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*
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* @return boolean whether the server would allow a player to build here
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*/
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public boolean canBuild() {
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return this.canBuild;
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}
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/**
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* Sets the canBuild state of this event. Set to true if you want the
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* player to be able to build.
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*/
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public void setBuild(boolean canBuild) {
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this.canBuild = canBuild;
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}
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}
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@ -1,5 +1,7 @@
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package org.bukkit.event.player;
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import org.bukkit.Block;
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import org.bukkit.BlockFace;
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import org.bukkit.ItemStack;
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import org.bukkit.Material;
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import org.bukkit.Player;
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@ -13,11 +15,15 @@ import org.bukkit.event.Cancellable;
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public class PlayerItemEvent extends PlayerEvent implements Cancellable {
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protected ItemStack item;
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protected boolean cancel;
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protected Block blockClicked;
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protected BlockFace blockFace;
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public PlayerItemEvent(Type type, Player who, ItemStack item) {
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public PlayerItemEvent(Type type, Player who, ItemStack item, Block blockClicked, BlockFace blockFace) {
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super(type, who);
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this.item = item;
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cancel = false;
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this.blockClicked = blockClicked;
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this.blockFace = blockFace;
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}
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/**
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@ -64,4 +70,34 @@ public class PlayerItemEvent extends PlayerEvent implements Cancellable {
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return item.getType();
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}
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/**
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* Convenience method to inform the user whether this was a block placement
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* event.
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*
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* @return boolean true if the item in hand was a block
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*/
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public boolean isBlock() {
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if (item == null) return false;
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return item.getType().isBlock();
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}
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/**
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* Returns the clicked block
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*
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* @return Block returns the block clicked with this item.
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*/
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public Block getBlockClicked() {
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return blockClicked;
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}
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/**
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* Returns the face of the block that was clicked
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*
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* @return BlockFace returns the face of the block that was clicked
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*/
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public BlockFace getBlockFace() {
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return blockFace;
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}
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}
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@ -57,6 +57,14 @@ public class PlayerListener implements Listener {
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*/
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public void onPlayerTeleport(PlayerMoveEvent event) {
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}
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/**
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* Called when a player uses an item
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*
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* @param event Relevant event details
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*/
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public void onPlayerItem(PlayerItemEvent event) {
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}
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/**
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* Called when a player attempts to log in to the server
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@ -108,6 +108,9 @@ public final class JavaPluginLoader implements PluginLoader {
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case PLAYER_TELEPORT:
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trueListener.onPlayerTeleport((PlayerMoveEvent)event);
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break;
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case PLAYER_ITEM:
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trueListener.onPlayerItem((PlayerItemEvent)event);
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break;
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case PLAYER_LOGIN:
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trueListener.onPlayerLogin((PlayerLoginEvent)event);
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break;
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@ -122,6 +125,15 @@ public final class JavaPluginLoader implements PluginLoader {
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case BLOCK_CANBUILD:
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trueListener.onBlockCanBuild((BlockCanBuildEvent)event);
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break;
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case BLOCK_RIGHTCLICKED:
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trueListener.onBlockRightClicked((BlockRightClickedEvent) event);
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break;
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case BLOCK_PLACED:
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trueListener.onBlockPlaced((BlockPlacedEvent)event);
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break;
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case BLOCK_INTERACT:
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trueListener.onBlockInteracted((BlockInteractEvent)event);
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break;
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case BLOCK_FLOW:
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trueListener.onBlockFlow((BlockFromToEvent)event);
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break;
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