Implemented BlockInteract, BlockRightClicked and PlayerItem. Removed

BlockItem as we're not doing it that way anymore.

By: durron597 <martin.jared@gmail.com>
This commit is contained in:
Bukkit/Spigot 2011-01-08 05:44:42 -05:00
parent b8e3ff6572
commit a617a398a1
9 changed files with 282 additions and 122 deletions

View file

@ -169,31 +169,9 @@ public abstract class Event {
* Called when a player undergoes an animation, such as arm swinging
*/
PLAYER_ANIMATION (Category.PLAYER),
/**
* Always called when a player uses an item while pointing at a block
* Sometimes, cancelling this event doesn't do anything.
*
* This is the event that is called on block placement. Cancel this
* to prevent block placement. This will ALWAYS be called, even if
* universe physics prevents the block from being placed. This allows
* you to add functionality to rightclicking with block items even
* if the universe won't allow them to get placed. Use BLOCK_CANBUILD
* to override notch's block placement rules.
*
* Example: This event is also called, for example when redstone is
* placed, when a sign is placed, when minecarts are placed on a track,
* when boats are placed (in both water and air)
*/
PLAYER_BLOCKITEM (Category.PLAYER),
/**
* Called when a player uses an item while pointing at the air
* This can also be additionally called while pointing at the ground
*
* Example: all food will also call this event while pointing at the
* ground, bows/snowballs/eggs will all call this while pointing at
* the ground, buckets call this event.
* Called when a player uses an item
*/
PLAYER_ITEM (Category.PLAYER),
@ -239,11 +217,21 @@ public abstract class Event {
*/
BLOCK_PHYSICS (Category.BLOCK),
/**
* Called when a player is attempting to place a block
*/
BLOCK_RIGHTCLICKED (Category.BLOCK),
/**
* Called when a player is attempting to place a block
*/
BLOCK_PLACED (Category.BLOCK),
/**
* Called when an entity interacts with a block (lever, door, pressure plate, chest, furnace)
*/
BLOCK_INTERACT (Category.BLOCK),
/**
* Called when leaves are decaying naturally
*/

View file

@ -0,0 +1,69 @@
package org.bukkit.event.block;
import org.bukkit.Block;
import org.bukkit.Entity;
import org.bukkit.Player;
import org.bukkit.event.Cancellable;
/**
* This event is triggered whenever an entity interacts with the universe
* it's always called, on a left click or a right click, or walking on
* (as in the case of pressure plates). Use cancellable to prevent things
* from happening (doors opening, buttons, pressure plates being walked
* on, etc). Note: even though pressure plates work totally differently
* than the other interact events, it's still thrown in with this event.
*
* @author durron597
*/
public class BlockInteractEvent extends BlockEvent implements Cancellable {
protected boolean cancel;
protected Entity theEntity;
/**
* @param type The type of this event
* @param interactedBlock the block that was interacted with
* @param who The entity that interacted with
*/
public BlockInteractEvent(Type type, Block interactedBlock, Entity who) {
super(type, interactedBlock);
theEntity = who;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Returns the entity that triggered this event
*
* @return Entity the entity that triggered this event
*/
public Entity getEntity() {
return theEntity;
}
/**
* Convenience method for seeing if this event was triggered by a player
*
* @return boolean whether this event was triggered by a player
*/
public boolean isPlayer() {
return theEntity instanceof Player;
}
}

View file

@ -59,6 +59,22 @@ public class BlockListener implements Listener {
*/
public void onBlockPlaced(BlockPlacedEvent event) {
}
/**
* Called when a block is interacted with
*
* @param event Relevant event details
*/
public void onBlockInteracted(BlockInteractEvent event) {
}
/**
* Called when a player right clicks a block
*
* @param event Relevant event details
*/
public void onBlockRightClicked(BlockRightClickedEvent event) {
}
/**
* Called when redstone changes

View file

@ -1,6 +1,7 @@
package org.bukkit.event.block;
import org.bukkit.Block;
import org.bukkit.ItemStack;
import org.bukkit.Player;
import org.bukkit.event.Cancellable;
@ -8,23 +9,21 @@ import org.bukkit.event.Cancellable;
* Not implemented yet
*/
public class BlockPlacedEvent extends BlockEvent implements Cancellable {
private boolean cancel;
private Player player;
protected boolean cancel;
protected boolean canBuild;
protected Block placedAgainst;
protected ItemStack itemInHand;
protected Player player;
public BlockPlacedEvent(Type type, Block theBlock) {
super(type, theBlock);
public BlockPlacedEvent(Type type, Block placedBlock, Block placedAgainst, ItemStack itemInHand, Player thePlayer, boolean canBuild) {
super(type, placedBlock);
this.placedAgainst = placedAgainst;
this.itemInHand = itemInHand;
this.player = thePlayer;
this.canBuild = canBuild;
cancel = false;
}
/**
* Gets the player who placed this block
*
* @return Player who placed the block
*/
public Player getPlayer() {
return player;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
@ -45,4 +44,62 @@ public class BlockPlacedEvent extends BlockEvent implements Cancellable {
this.cancel = cancel;
}
/**
* Gets the player who placed this block
*
* @return Player who placed the block
*/
public Player getPlayer() {
return player;
}
/**
* Clarity method for getting the placed block. Not really needed
* except for reasons of clarity
*
* @return Block the block that was placed
*/
public Block getBlockPlaced() {
return getBlock();
}
/**
* Get the block that this block was placed against
*
* @return Block the block that the new block was placed against
*/
public Block getBlockAgainst() {
return placedAgainst;
}
/**
* Returns the item in your hand when you placed the block
*
* @return ItemStack the item in your hand when placing the block
*/
public ItemStack getItemInHand() {
return itemInHand;
}
/**
* Gets the value whether the player would be allowed to build here.
* Defaults to spawn if the server was going to stop them (such as, the
* player is in Spawn). Note that this is an entirely different check
* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
* rule like cactus on dirt.
*
* @return boolean whether the server would allow a player to build here
*/
public boolean canBuild() {
return this.canBuild;
}
/**
* Sets the canBuild state of this event. Set to true if you want the
* player to be able to build.
*/
public void setBuild(boolean canBuild) {
this.canBuild = canBuild;
}
}

View file

@ -0,0 +1,59 @@
package org.bukkit.event.block;
import org.bukkit.Block;
import org.bukkit.BlockFace;
import org.bukkit.ItemStack;
import org.bukkit.Player;
/**
* Not implemented yet
*/
public class BlockRightClickedEvent extends BlockEvent {
protected Block clickedBlock;
protected BlockFace direction;
protected ItemStack itemInHand;
protected Player player;
public BlockRightClickedEvent(Type type, Block placedAgainst, BlockFace direction, ItemStack itemInHand, Player thePlayer) {
super(type, placedAgainst);
this.clickedBlock = placedAgainst;
this.direction = direction;
this.itemInHand = itemInHand;
this.player = thePlayer;
}
/**
* Gets the player who placed this block
*
* @return Player who placed the block
*/
public Player getPlayer() {
return player;
}
/**
* Get the block that this block was placed against
*
* @return Block the block that the new block was placed against
*/
public Block getBlockAgainst() {
return clickedBlock;
}
/**
* @return BlockFace the direction this block was clicked
*/
public BlockFace getDirection() {
return direction;
}
/**
* Returns the item in your hand when you placed the block
*
* @return ItemStack the item in your hand when placing the block
*/
public ItemStack getItemInHand() {
return itemInHand;
}
}

View file

@ -1,85 +0,0 @@
package org.bukkit.event.player;
import org.bukkit.Block;
import org.bukkit.BlockFace;
import org.bukkit.ItemStack;
import org.bukkit.Player;
import org.bukkit.event.Cancellable;
/**
* Represents an event that a block was clicked with an item.
*
* Note: while this is the event that is thrown on block placement, there is no
* BlockPlaced associated with this event. This is because the event is thrown
* before the block is written to the universe, so the returned block would not
* be the new placed block. In hMod, BlockPlaced worked by UNDOING the block
* placement; in Bukkit, we catch the event before it even gets written to the
* universe, so the concept of a placed block is meaningless.
*
* To get the type of block that's being placed, use the method getItem (for
* the item in your hand).
*
* @author durron597
*/
public class PlayerBlockItemEvent extends PlayerItemEvent implements Cancellable {
protected Block blockClicked;
protected BlockFace direction;
protected boolean canBuild;
public PlayerBlockItemEvent(Type type, Player who, ItemStack item, Block blockClicked, BlockFace direction, boolean canBuild) {
super(type, who, item);
this.blockClicked = blockClicked;
this.canBuild = canBuild;
}
/**
* Convenience method to inform the user whether this was a block placement
* event.
*
* @return boolean true if the item in hand was a block
*/
public boolean isBlock() {
if (item == null) return false;
return item.getType().isBlock();
}
/**
* Returns the clicked block
*
* @return Block returns the block clicked with this item.
*/
public Block getBlockClicked() {
return blockClicked;
}
/**
* Returns the face of the block that was clicked
*
* @return BlockFace returns the face of the block that was clicked
*/
public BlockFace getBlockFace() {
return direction;
}
/**
* Gets the value whether the player would be allowed to build here.
* Defaults to spawn if the server was going to stop them (such as, the
* player is in Spawn). Note that this is an entirely different check
* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
* rule like cactus on dirt.
*
* @return boolean whether the server would allow a player to build here
*/
public boolean canBuild() {
return this.canBuild;
}
/**
* Sets the canBuild state of this event. Set to true if you want the
* player to be able to build.
*/
public void setBuild(boolean canBuild) {
this.canBuild = canBuild;
}
}

View file

@ -1,5 +1,7 @@
package org.bukkit.event.player;
import org.bukkit.Block;
import org.bukkit.BlockFace;
import org.bukkit.ItemStack;
import org.bukkit.Material;
import org.bukkit.Player;
@ -13,11 +15,15 @@ import org.bukkit.event.Cancellable;
public class PlayerItemEvent extends PlayerEvent implements Cancellable {
protected ItemStack item;
protected boolean cancel;
protected Block blockClicked;
protected BlockFace blockFace;
public PlayerItemEvent(Type type, Player who, ItemStack item) {
public PlayerItemEvent(Type type, Player who, ItemStack item, Block blockClicked, BlockFace blockFace) {
super(type, who);
this.item = item;
cancel = false;
this.blockClicked = blockClicked;
this.blockFace = blockFace;
}
/**
@ -64,4 +70,34 @@ public class PlayerItemEvent extends PlayerEvent implements Cancellable {
return item.getType();
}
/**
* Convenience method to inform the user whether this was a block placement
* event.
*
* @return boolean true if the item in hand was a block
*/
public boolean isBlock() {
if (item == null) return false;
return item.getType().isBlock();
}
/**
* Returns the clicked block
*
* @return Block returns the block clicked with this item.
*/
public Block getBlockClicked() {
return blockClicked;
}
/**
* Returns the face of the block that was clicked
*
* @return BlockFace returns the face of the block that was clicked
*/
public BlockFace getBlockFace() {
return blockFace;
}
}

View file

@ -57,6 +57,14 @@ public class PlayerListener implements Listener {
*/
public void onPlayerTeleport(PlayerMoveEvent event) {
}
/**
* Called when a player uses an item
*
* @param event Relevant event details
*/
public void onPlayerItem(PlayerItemEvent event) {
}
/**
* Called when a player attempts to log in to the server

View file

@ -108,6 +108,9 @@ public final class JavaPluginLoader implements PluginLoader {
case PLAYER_TELEPORT:
trueListener.onPlayerTeleport((PlayerMoveEvent)event);
break;
case PLAYER_ITEM:
trueListener.onPlayerItem((PlayerItemEvent)event);
break;
case PLAYER_LOGIN:
trueListener.onPlayerLogin((PlayerLoginEvent)event);
break;
@ -122,6 +125,15 @@ public final class JavaPluginLoader implements PluginLoader {
case BLOCK_CANBUILD:
trueListener.onBlockCanBuild((BlockCanBuildEvent)event);
break;
case BLOCK_RIGHTCLICKED:
trueListener.onBlockRightClicked((BlockRightClickedEvent) event);
break;
case BLOCK_PLACED:
trueListener.onBlockPlaced((BlockPlacedEvent)event);
break;
case BLOCK_INTERACT:
trueListener.onBlockInteracted((BlockInteractEvent)event);
break;
case BLOCK_FLOW:
trueListener.onBlockFlow((BlockFromToEvent)event);
break;