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Added RegainReason.SATIATED.
This reason is used when a player regains health from generating due to their hunger being satisfied.
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1 changed files with 2 additions and 1 deletions
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@ -49,7 +49,8 @@ public class FoodMetaData {
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if (this.foodLevel >= 18 && entityhuman.W()) {
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++this.foodTickTimer;
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if (this.foodTickTimer >= 80) {
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entityhuman.c(1);
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// CraftBukkit - added RegainReason.
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entityhuman.c(1, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED);
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this.foodTickTimer = 0;
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}
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} else if (this.foodLevel <= 0) {
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