diff --git a/Spigot-API-Patches/Extend-player-profile-API-to-support-skin-changes.patch b/Spigot-API-Patches/Extend-player-profile-API-to-support-skin-changes.patch deleted file mode 100644 index 569b4caf8d..0000000000 --- a/Spigot-API-Patches/Extend-player-profile-API-to-support-skin-changes.patch +++ /dev/null @@ -1,27 +0,0 @@ -From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 -From: NickAcPT <32451103+NickAcPT@users.noreply.github.com> -Date: Sat, 21 Jul 2018 01:30:41 +0100 -Subject: [PATCH] Extend player profile API to support skin changes - -Added code that refreshes the player's skin by sending packets with a special order, telling the client to respawn the player and re-apply the game profile - -diff --git a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java -index e060c38a..98eade06 100644 ---- a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java -+++ b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java -@@ -0,0 +0,0 @@ public interface PlayerProfile { - * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail) - */ - boolean complete(boolean textures); -+ /** -+ * If this profile is not complete, then make the API call to complete it. -+ * This is a blocking operation and should be done asynchronously. -+ * -+ * Optionally will also fill textures. -+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail) -+ */ -+ boolean complete(boolean textures, boolean force); - - /** - * Whether or not this Profile has textures associated to it --- \ No newline at end of file diff --git a/Spigot-Server-Patches/Extend-player-profile-API-to-support-skin-changes.patch b/Spigot-Server-Patches/Extend-player-profile-API-to-support-skin-changes.patch index 3a13f606bd..73e1bbeded 100644 --- a/Spigot-Server-Patches/Extend-player-profile-API-to-support-skin-changes.patch +++ b/Spigot-Server-Patches/Extend-player-profile-API-to-support-skin-changes.patch @@ -5,51 +5,6 @@ Subject: [PATCH] Extend player profile API to support skin changes Added code that refreshes the player's skin by sending packets with a special order, telling the client to respawn the player and re-apply the game profile -diff --git a/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java -index 9ad5853d..dda24052 100644 ---- a/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java -+++ b/src/main/java/com/destroystokyo/paper/profile/CraftPlayerProfile.java -@@ -0,0 +0,0 @@ public class CraftPlayerProfile implements PlayerProfile { - } - - public boolean complete(boolean textures) { -+ return complete(textures, false); -+ } -+ -+ public boolean complete(boolean textures, boolean force) { - MinecraftServer server = MinecraftServer.getServer(); - - boolean isOnlineMode = server.getOnlineMode() || (SpigotConfig.bungee && PaperConfig.bungeeOnlineMode); - boolean isCompleteFromCache = this.completeFromCache(true); -- if (isOnlineMode && (!isCompleteFromCache || textures && !hasTextures())) { -+ if ((isOnlineMode || force) && (!isCompleteFromCache || textures && !hasTextures())) { - GameProfile result = server.getSessionService().fillProfileProperties(profile, true); - if (result != null) { - this.profile = result; - } - } -- return profile.isComplete() && (!isOnlineMode || !textures || hasTextures()); -+ return profile.isComplete() && (!(isOnlineMode || force) || !textures || hasTextures()); - } - - private static void copyProfileProperties(GameProfile source, GameProfile target) { -diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java -index dd78a87b..e3f7be28 100644 ---- a/src/main/java/net/minecraft/server/WorldServer.java -+++ b/src/main/java/net/minecraft/server/WorldServer.java -@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler { - return this; - } - -+ // Paper start - Provide dimension number of world -+ public int getDimension() { -+ return dimension; -+ } -+ // Paper end -+ - // CraftBukkit start - @Override - public TileEntity getTileEntity(BlockPosition pos) { diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 210e3bc4..b0335684 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -68,7 +23,7 @@ index 210e3bc4..b0335684 100644 public CraftWorld(WorldServer world, ChunkGenerator gen, Environment env) { diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java -index 6cbf429f..bd743be5 100644 +index 6cbf429f..57f17120 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java @@ -0,0 +0,0 @@ import org.bukkit.craftbukkit.CraftStatistic; @@ -80,13 +35,9 @@ index 6cbf429f..bd743be5 100644 import org.bukkit.craftbukkit.map.RenderData; import org.bukkit.craftbukkit.scoreboard.CraftScoreboard; @@ -0,0 +0,0 @@ public class CraftPlayer extends CraftHumanEntity implements Player { - public void setPlayerProfile(PlayerProfile profile) { - EntityPlayer self = getHandle(); - self.setProfile(CraftPlayerProfile.asAuthlibCopy(profile)); -- List players = server.getServer().getPlayerList().players; -- for (EntityPlayer player : players) { -- player.getBukkitEntity().reregisterPlayer(self); -- } + for (EntityPlayer player : players) { + player.getBukkitEntity().reregisterPlayer(self); + } + refreshPlayer(); } public PlayerProfile getPlayerProfile() { @@ -94,64 +45,31 @@ index 6cbf429f..bd743be5 100644 } + + private void refreshPlayer() { -+ int dimension = getWorld().getEnvironment().getId(); -+ Packet respawn = new PacketPlayOutRespawn(dimension, ((WorldServer)getHandle().getWorld()).worldData.getDifficulty(), ((WorldServer)getHandle().getWorld()).worldData.getType(), EnumGamemode.getById(getHandle().playerInteractManager.getGameMode().getId())); -+ Location l = getLocation(); ++ EntityPlayer entityplayer = getHandle(); + ++ Packet respawn = new PacketPlayOutRespawn(entityplayer.dimension, entityplayer.world.getDifficulty(), entityplayer.world.getWorldData().getType(), entityplayer.playerInteractManager.getGameMode()); ++ Location l = getLocation(); + Packet pos = new PacketPlayOutPosition(l.getX(), l.getY(), l.getZ(), l.getYaw(), l.getPitch(), new HashSet<>(), 0); -+ Packet mainhand = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.MAINHAND, CraftItemStack.asNMSCopy(getInventory().getItemInMainHand())); -+ Packet offhand = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.OFFHAND, CraftItemStack.asNMSCopy(getInventory().getItemInOffHand())); -+ Packet helm = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.HEAD, CraftItemStack.asNMSCopy(getInventory().getHelmet())); -+ Packet chest = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.CHEST, CraftItemStack.asNMSCopy(getInventory().getChestplate())); -+ Packet legs = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.LEGS, CraftItemStack.asNMSCopy(getInventory().getLeggings())); -+ Packet feet = new PacketPlayOutEntityEquipment(getEntityId(), EnumItemSlot.FEET, CraftItemStack.asNMSCopy(getInventory().getBoots())); + Packet slot = new PacketPlayOutHeldItemSlot(getInventory().getHeldItemSlot()); + -+ for (Player pOnline : Bukkit.getOnlinePlayers()) { -+ EntityPlayer handle = ((CraftPlayer) pOnline).getHandle(); -+ PlayerConnection playerCon = handle.playerConnection; -+ if (pOnline.equals(this)) { -+ reregisterPlayer(handle); ++ EntityPlayer handle = getHandle(); ++ PlayerConnection playerCon = handle.playerConnection; ++ reregisterPlayer(handle); + -+ //Respawn the player then update their position and selected slot -+ handle.playerConnection.sendPacket(respawn); -+ handle.updateAbilities(); -+ handle.playerConnection.sendPacket(pos); -+ handle.playerConnection.sendPacket(slot); ++ //Respawn the player then update their position and selected slot ++ playerCon.sendPacket(respawn); ++ handle.updateAbilities(); ++ playerCon.sendPacket(pos); ++ playerCon.sendPacket(slot); + -+ ((CraftPlayer) pOnline).updateScaledHealth(); -+ pOnline.updateInventory(); ++ updateScaledHealth(); ++ this.updateInventory(); + -+ handle.triggerHealthUpdate(); ++ handle.triggerHealthUpdate(); + -+ if (pOnline.isOp()) { -+ pOnline.setOp(false); -+ pOnline.setOp(true); -+ } -+ continue; -+ } -+ if (pOnline.getWorld().equals(getWorld()) && pOnline.canSee(this) && isOnline()) { -+ PacketPlayOutEntityDestroy removeEntity = new PacketPlayOutEntityDestroy(new int[]{getEntityId()}); -+ PacketPlayOutNamedEntitySpawn addNamed = new PacketPlayOutNamedEntitySpawn(getHandle()); -+ -+ //Remove and reregister the player -+ handle.playerConnection.sendPacket(removeEntity); -+ ((CraftPlayer) pOnline).reregisterPlayer(this.getHandle()); -+ handle.playerConnection.sendPacket(addNamed); -+ -+ //Send hand items -+ handle.playerConnection.sendPacket(mainhand); -+ handle.playerConnection.sendPacket(offhand); -+ -+ //Send armor -+ handle.playerConnection.sendPacket(helm); -+ handle.playerConnection.sendPacket(chest); -+ handle.playerConnection.sendPacket(legs); -+ handle.playerConnection.sendPacket(feet); -+ } else { -+ //Just send player update -+ ((CraftPlayer) pOnline).reregisterPlayer(this.getHandle()); -+ } ++ if (this.isOp()) { ++ this.setOp(false); ++ this.setOp(true); + } + + }