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Implementation of spawnCreature(Location, CreatureType)
By: Andrew Ardill <andrew.ardill@gmail.com>
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1 changed files with 15 additions and 0 deletions
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@ -10,6 +10,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import net.minecraft.server.*;
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import org.bukkit.entity.Arrow;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Boat;
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@ -277,6 +278,20 @@ public class CraftWorld implements World {
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return (Boat) boat.getBukkitEntity();
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}
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public Creature spawnCreature(Location loc, CreatureType creatureType) {
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Creature creature;
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try {
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EntityCreature entityCreature = (EntityCreature) EntityTypes.a(creatureType.getName(), world);
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entityCreature.a(loc.getX(), loc.getY(), loc.getZ());
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creature = (Creature) CraftEntity.getEntity(server, entityCreature);
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world.a(entityCreature);
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} catch (Exception e) {
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// if we fail, for any reason, return null.
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creature = null;
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}
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return creature;
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}
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public boolean generateTree(Location loc, TreeType type) {
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return generateTree(loc, type, world);
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}
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