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SPIGOT-4099: Missing BlockFormEvent for concrete powder
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commit
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1 changed files with 30 additions and 6 deletions
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@ -11,18 +11,42 @@
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public class BlockConcretePowder extends BlockFalling {
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private final IBlockData a;
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@@ -10,8 +15,8 @@
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}
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@@ -11,7 +16,7 @@
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public void a(World world, BlockPosition blockposition, IBlockData iblockdata, IBlockData iblockdata1) {
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- if (iblockdata1.getMaterial().isLiquid()) {
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if (iblockdata1.getMaterial().isLiquid()) {
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- world.setTypeAndData(blockposition, this.a, 3);
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+ if (iblockdata1.getMaterial().isLiquid() && !(world.getType(blockposition).getBlock() instanceof BlockConcretePowder)) { // CraftBukkit - don't double concrete
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(world, blockposition, this.a, 3);
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(world, blockposition, this.a, 3); // CraftBukkit
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}
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}
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@@ -45,6 +50,20 @@
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@@ -20,7 +25,24 @@
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World world = blockactioncontext.getWorld();
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BlockPosition blockposition = blockactioncontext.getClickPosition();
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- return !blockactioncontext.getWorld().getType(blockactioncontext.getClickPosition()).getMaterial().isLiquid() && !a((IBlockAccess) world, blockposition) ? super.getPlacedState(blockactioncontext) : this.a;
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+ // CraftBukkit start
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+ if (!blockactioncontext.getWorld().getType(blockactioncontext.getClickPosition()).getMaterial().isLiquid() && !a((IBlockAccess) world, blockposition)) {
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+ return super.getPlacedState(blockactioncontext);
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+ }
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+
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+ // TODO: An event factory call for methods like this
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+ CraftBlockState blockState = CraftBlockState.getBlockState(world, blockposition);
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+ blockState.setData(this.a);
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+
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+ BlockFormEvent event = new BlockFormEvent(blockState.getBlock(), blockState);
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+ world.getMinecraftServer().server.getPluginManager().callEvent(event);
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+
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+ if (!event.isCancelled()) {
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+ return blockState.getHandle();
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+ }
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+
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+ return super.getPlacedState(blockactioncontext);
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+ // CraftBukkit end
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}
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private static boolean a(IBlockAccess iblockaccess, BlockPosition blockposition) {
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@@ -45,6 +67,20 @@
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}
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public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
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