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Add WaterBottleSplashEvent
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package io.papermc.paper.event.entity;
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import java.util.Collection;
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import java.util.Map;
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import java.util.Set;
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import java.util.stream.Collectors;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.ThrownPotion;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.Unmodifiable;
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import org.jspecify.annotations.NullMarked;
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import org.jspecify.annotations.Nullable;
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/**
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* Called when a splash water potion "splashes" and affects
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* different entities in different ways.
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*/
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@NullMarked
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public class WaterBottleSplashEvent extends PotionSplashEvent {
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private final Set<LivingEntity> rehydrate;
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private final Set<LivingEntity> extinguish;
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@ApiStatus.Internal
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public WaterBottleSplashEvent(
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final ThrownPotion potion,
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final @Nullable Entity hitEntity,
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final @Nullable Block hitBlock,
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final @Nullable BlockFace hitFace,
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final Map<LivingEntity, Double> affectedEntities,
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final Set<LivingEntity> rehydrate,
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final Set<LivingEntity> extinguish
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) {
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super(potion, hitEntity, hitBlock, hitFace, affectedEntities);
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this.rehydrate = rehydrate;
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this.extinguish = extinguish;
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}
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/**
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* Gets an immutable collection of entities that
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* will take damage as a result of this event. Use
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* other methods on this class to modify which entities
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* take damage.
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*
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* @return an immutable collection of entities
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* @see #doNotDamageAsWaterSensitive(LivingEntity)
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* @see #damageAsWaterSensitive(LivingEntity)
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*/
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public @Unmodifiable Collection<LivingEntity> getToDamage() {
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return this.affectedEntities.entrySet().stream().filter(entry -> entry.getValue() > 0).map(Map.Entry::getKey).collect(Collectors.toUnmodifiableSet());
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}
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/**
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* Removes this entity from the group that
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* will be damaged.
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*
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* @param entity entity to remove
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*/
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public void doNotDamageAsWaterSensitive(final LivingEntity entity) {
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this.affectedEntities.remove(entity);
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}
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/**
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* Adds this entity to the group that
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* will be damaged
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*
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* @param entity entity to add
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*/
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public void damageAsWaterSensitive(final LivingEntity entity) {
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this.affectedEntities.put(entity, 1.0);
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}
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/**
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* Get a mutable collection of entities
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* that will be rehydrated by this.
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* <p>
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* As of 1.19.3 this only will contain Axolotls as they
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* are the only entity type that can be rehydrated, but
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* it may change in the future.
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*
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* @return the entities
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*/
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public Collection<LivingEntity> getToRehydrate() {
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return this.rehydrate;
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}
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/**
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* Get a mutable collection of entities that will
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* be extinguished as a result of this event.
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*
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* @return entities to be extinguished
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*/
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public Collection<LivingEntity> getToExtinguish() {
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return this.extinguish;
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}
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/**
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* @return a confusing collection, don't use it
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* @deprecated Use {@link #getToDamage()}
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*/
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@Deprecated(since = "1.19.3")
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@Override
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public Collection<LivingEntity> getAffectedEntities() {
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return super.getAffectedEntities();
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}
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/**
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* Doesn't make sense for this event as intensity doesn't vary.
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*
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* @return a confusing value
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* @deprecated check if {@link #getToDamage()} contains an entity
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*/
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@Deprecated(since = "1.19.3")
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@Override
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public double getIntensity(final LivingEntity entity) {
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return super.getIntensity(entity);
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}
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/**
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* Doesn't make sense for this event as intensity doesn't vary.
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*
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* @deprecated use {@link #damageAsWaterSensitive(LivingEntity)}
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* or {@link #doNotDamageAsWaterSensitive(LivingEntity)} to change which entities are
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* damaged
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*/
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@Deprecated(since = "1.19.3")
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@Override
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public void setIntensity(final LivingEntity entity, final double intensity) {
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super.setIntensity(entity, intensity);
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}
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}
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@ -20,7 +20,7 @@ import org.jetbrains.annotations.Nullable;
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public class PotionSplashEvent extends ProjectileHitEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private final Map<LivingEntity, Double> affectedEntities;
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protected final Map<LivingEntity, Double> affectedEntities; // Paper
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@Deprecated(since = "1.20.2")
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public PotionSplashEvent(@NotNull final ThrownPotion potion, @NotNull final Map<LivingEntity, Double> affectedEntities) {
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