Close Structure Window when PlayerInteractEvent is cancelled

This is opened on the client, and so we send a CloseWindow packet
This commit is contained in:
Shane Freeder 2018-02-11 10:52:04 +00:00
parent 26144e31b3
commit a95873bd35

View file

@ -0,0 +1,21 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Feb 2018 10:43:46 +0000
Subject: [PATCH] Close Structure Window when PlayerInteractEvent is cancelled
This is opened on the client, and so we send a CloseWindow packet
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index 5ec7f5819..08b1dc0b2 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -0,0 +0,0 @@ public class PlayerInteractManager {
((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
} else if (blockdata.getBlock() instanceof BlockCake) {
((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
+ } else if (blockdata.getBlock() instanceof BlockStructure) { // Paper - close Structure window when PIE is cancelled
+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutCloseWindow()); // Paper - close Structure window when PIE is cancelled
}
((EntityPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-2867
enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
--