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Possibly fixed crashes caused by tile entities under certain circumstances.

This commit is contained in:
Warren Loo 2011-07-12 17:48:22 -04:00
parent d0f904fc50
commit a9cdc36f2c

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@ -1532,12 +1532,14 @@ public class World implements IBlockAccess {
tileentity.z = k;
this.G.add(tileentity);
} else {
this.c.add(tileentity);
// CraftBukkit - order matters, moved down
// this.c.add(tileentity);
Chunk chunk = this.getChunkAt(i >> 4, k >> 4);
if (chunk != null) {
chunk.a(i & 15, j, k & 15, tileentity);
}
this.c.add(tileentity);
}
}
}