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https://github.com/PaperMC/Paper.git
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Added Enchantment API
By: Nathan Adams <dinnerbone@dinnerbone.com>
This commit is contained in:
parent
409c447cbd
commit
aa5b203974
4 changed files with 437 additions and 9 deletions
229
paper-api/src/main/java/org/bukkit/enchantments/Enchantment.java
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229
paper-api/src/main/java/org/bukkit/enchantments/Enchantment.java
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package org.bukkit.enchantments;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.inventory.ItemStack;
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/**
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* The various type of enchantments that may be added to armour or weapons
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*/
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public abstract class Enchantment {
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/**
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* Provides protection against environmental damage
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*/
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public static final Enchantment PROTECTION_ENVIRONMENTAL = new EnchantmentWrapper(0);
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/**
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* Provides protection against fire damage
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*/
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public static final Enchantment PROTECTION_FIRE = new EnchantmentWrapper(1);
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/**
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* Provides protection against fall damage
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*/
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public static final Enchantment PROTECTION_FALL = new EnchantmentWrapper(2);
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/**
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* Provides protection against explosive damage
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*/
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public static final Enchantment PROTECTION_EXPLOSIONS = new EnchantmentWrapper(3);
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/**
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* Provides protection against projectile damage
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*/
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public static final Enchantment PROTECTION_PROJECTILE = new EnchantmentWrapper(4);
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/**
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* Decreases the rate of air loss whilst underwater
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*/
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public static final Enchantment OXYGEN = new EnchantmentWrapper(5);
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/**
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* Increases the speed at which a player may mine underwater
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*/
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public static final Enchantment WATER_WORKER = new EnchantmentWrapper(6);
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/**
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* Increases damage against all targets
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*/
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public static final Enchantment DAMAGE_ALL = new EnchantmentWrapper(16);
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/**
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* Increases damage against undead targets
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*/
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public static final Enchantment DAMAGE_UNDEAD = new EnchantmentWrapper(17);
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/**
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* Increases damage against arthropod targets
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*/
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public static final Enchantment DAMAGE_ARTHROPODS = new EnchantmentWrapper(18);
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/**
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* All damage to other targets will knock them back when hit
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*/
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public static final Enchantment KNOCKBACK = new EnchantmentWrapper(19);
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/**
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* When attacking a target, has a chance to set them on fire
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*/
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public static final Enchantment FIRE_ASPECT = new EnchantmentWrapper(20);
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/**
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* Provides a chance of gaining extra loot when killing monsters
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*/
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public static final Enchantment LOOT_BONUS_MOBS = new EnchantmentWrapper(21);
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/**
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* Increases the rate at which you mine/dig
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*/
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public static final Enchantment DIG_SPEED = new EnchantmentWrapper(32);
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/**
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* Allows blocks to drop themselves instead of fragments (for example, stone instead of cobblestone)
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*/
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public static final Enchantment SILK_TOUCH = new EnchantmentWrapper(33);
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/**
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* Decreases the rate at which a tool looses durability
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*/
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public static final Enchantment DURABILITY = new EnchantmentWrapper(34);
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/**
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* Provides a chance of gaining extra loot when destroying blocks
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*/
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public static final Enchantment LOOT_BONUS_BLOCKS = new EnchantmentWrapper(35);
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private static final Map<Integer, Enchantment> byId = new HashMap<Integer, Enchantment>();
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private static final Map<String, Enchantment> byName = new HashMap<String, Enchantment>();
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private static boolean acceptingNew = true;
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private final int id;
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public Enchantment(int id) {
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this.id = id;
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}
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/**
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* Gets the unique ID of this enchantment
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*
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* @return Unique ID
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*/
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public int getId() {
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return id;
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}
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/**
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* Gets the unique name of this enchantment
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*
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* @return Unique name
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*/
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public abstract String getName();
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/**
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* Gets the maximum level that this Enchantment may become.
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*
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* @return Maximum level of the Enchantment
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*/
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public abstract int getMaxLevel();
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/**
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* Gets the level that this Enchantment should start at
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*
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* @return Starting level of the Enchantment
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*/
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public abstract int getStartLevel();
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/**
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* Gets the type of {@link ItemStack} that may fit this Enchantment.
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*
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* @return Target type of the Enchantment
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*/
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public abstract EnchantmentTarget getItemTarget();
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/**
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* Checks if this Enchantment may be applied to the given {@link ItemStack}
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*
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* @param item Item to test
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* @return True if the enchantment may be applied, otherwise False
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*/
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public abstract boolean canEnchantItem(ItemStack item);
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@Override
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public boolean equals(Object obj) {
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if (obj == null) {
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return false;
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}
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if (!(obj instanceof Enchantment)) {
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return false;
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}
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final Enchantment other = (Enchantment) obj;
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if (this.id != other.id) {
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return false;
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}
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return true;
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}
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@Override
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public int hashCode() {
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return id;
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}
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@Override
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public String toString() {
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return "Enchantment[" + id + ", " + getName() + "]";
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}
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/**
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* Registers an enchantment with the given ID and object.
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* <p>
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* Generally not to be used from within a plugin.
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*
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* @param id ID of the enchantment
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* @param enchantment Enchantment to register
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*/
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public static void registerEnchantment(Enchantment enchantment) {
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if (byId.containsKey(enchantment.id) || byName.containsKey(enchantment.getName())) {
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throw new IllegalArgumentException("Cannot set already-set enchantment");
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} else if (!isAcceptingRegistrations()) {
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throw new IllegalStateException("No longer accepting new enchantments (can only be done by the server implementation)");
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}
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byId.put(enchantment.id, enchantment);
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byName.put(enchantment.getName(), enchantment);
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}
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/**
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* Checks if this is accepting Enchantment registrations.
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*
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* @return True if the server Implementation may add enchantments
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*/
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public static boolean isAcceptingRegistrations() {
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return acceptingNew;
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}
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/**
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* Stops accepting any enchantment registrations
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*/
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public static void stopAcceptingRegistrations() {
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acceptingNew = false;
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}
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/**
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* Gets the Enchantment at the specified ID
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*
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* @param id ID to fetch
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* @return Resulting Enchantment, or null if not found
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*/
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public static Enchantment getById(int id) {
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return byId.get(id);
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}
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/**
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* Gets the Enchantment at the specified name
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*
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* @param name Name to fetch
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* @return Resulting Enchantment, or null if not found
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*/
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public static Enchantment getByName(String name) {
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return byName.get(name);
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}
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}
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package org.bukkit.enchantments;
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/**
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* Represents the applicable target for a {@link Enchantment}
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*/
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public enum EnchantmentTarget {
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/**
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* Allows the Enchantment to be placed on all items
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*/
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ALL,
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/**
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* Allows the Enchantment to be placed on armor
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*/
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ARMOR,
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/**
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* Allows the Enchantment to be placed on feet slot armor
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*/
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ARMOR_FEET,
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/**
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* Allows the Enchantment to be placed on leg slot armor
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*/
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ARMOR_LEGS,
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/**
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* Allows the Enchantment to be placed on torso slot armor
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*/
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ARMOR_TORSO,
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/**
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* Allows the Enchantment to be placed on head slot armor
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*/
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ARMOR_HEAD,
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/**
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* Allows the Enchantment to be placed on weapons (swords)
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*/
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WEAPON,
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/**
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* Allows the Enchantment to be placed on tools (spades, pickaxe, hoes, axes)
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*/
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TOOL;
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}
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@ -0,0 +1,46 @@
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package org.bukkit.enchantments;
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import org.bukkit.inventory.ItemStack;
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/**
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* A simple wrapper for ease of selecting {@link Enchantment}s
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*/
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public class EnchantmentWrapper extends Enchantment {
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public EnchantmentWrapper(int id) {
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super(id);
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}
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/**
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* Gets the enchantment bound to this wrapper
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*
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* @return Enchantment
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*/
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public Enchantment getEnchantment() {
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return Enchantment.getById(getId());
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}
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@Override
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public int getMaxLevel() {
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return getEnchantment().getMaxLevel();
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}
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@Override
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public int getStartLevel() {
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return getEnchantment().getStartLevel();
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}
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@Override
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public EnchantmentTarget getItemTarget() {
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return getEnchantment().getItemTarget();
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}
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@Override
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public boolean canEnchantItem(ItemStack item) {
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return getEnchantment().canEnchantItem(item);
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}
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@Override
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public String getName() {
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return getEnchantment().getName();
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}
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}
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@ -1,10 +1,13 @@
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package org.bukkit.inventory;
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import com.google.common.collect.ImmutableMap;
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import java.io.Serializable;
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import java.util.HashMap;
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import java.util.LinkedHashMap;
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import java.util.Map;
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import org.bukkit.Material;
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import org.bukkit.configuration.serialization.ConfigurationSerializable;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.material.MaterialData;
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/**
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private int amount = 0;
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private MaterialData data = null;
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private short durability = 0;
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private Map<Enchantment, Integer> enchantments = new HashMap<Enchantment, Integer>();
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public ItemStack(final int type) {
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this(type, 0);
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return hash;
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}
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/**
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* Checks if this ItemStack contains the given {@link Enchantment}
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*
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* @param ench Enchantment to test
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* @return True if this has the given enchantment
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*/
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public boolean containsEnchantment(Enchantment ench) {
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return enchantments.containsKey(ench);
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}
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/**
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* Gets the level of the specified enchantment on this item stack
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*
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* @param ench Enchantment to check
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* @return Level of the enchantment, or 0
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*/
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public int getEnchantmentLevel(Enchantment ench) {
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return enchantments.get(ench);
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}
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/**
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* Gets a map containing all enchantments and their levels on this item.
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*
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* @return Map of enchantments.
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*/
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public Map<Enchantment, Integer> getEnchantments() {
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return ImmutableMap.copyOf(enchantments);
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}
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/**
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* Adds the specified {@link Enchantment} to this item stack.
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* <p>
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* If this item stack already contained the given enchantment (at any level), it will be replaced.
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*
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* @param ench Enchantment to add
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* @param level Level of the enchantment
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*/
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public void addEnchantment(Enchantment ench, int level) {
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if ((level < ench.getStartLevel()) || (level > ench.getMaxLevel())) {
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throw new IllegalArgumentException("Enchantment level is either too low or too high (given " + level + ", bounds are " + ench.getStartLevel() + " to " + ench.getMaxLevel());
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} else if (!ench.canEnchantItem(this)) {
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throw new IllegalArgumentException("Specified enchantment cannot be applied to this itemstack");
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}
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addUnsafeEnchantment(ench, level);
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}
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/**
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* Adds the specified {@link Enchantment} to this item stack.
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* <p>
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* If this item stack already contained the given enchantment (at any level), it will be replaced.
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* <p>
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* This method is unsafe and will ignore level restrictions or item type. Use at your own
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* discretion.
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*
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* @param ench Enchantment to add
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* @param level Level of the enchantment
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*/
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public void addUnsafeEnchantment(Enchantment ench, int level) {
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enchantments.put(ench, level);
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}
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/**
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* Removes the specified {@link Enchantment} if it exists on this item stack
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*
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* @param ench Enchantment to remove
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* @return Previous level, or 0
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*/
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public int removeEnchantment(Enchantment ench) {
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Integer previous = enchantments.remove(ench);
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return (previous == null) ? 0 : previous;
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}
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public Map<String, Object> serialize() {
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Map<String, Object> result = new LinkedHashMap<String, Object>();
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result.put("amount", amount);
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}
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Map<Enchantment, Integer> enchants = getEnchantments();
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if (enchants.size() > 0) {
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Map<String, Integer> safeEnchants = new HashMap<String, Integer>();
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for (Map.Entry<Enchantment, Integer> entry : enchants.entrySet()) {
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safeEnchants.put(entry.getKey().getName(), entry.getValue());
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}
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result.put("enchantments", safeEnchants);
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}
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return result;
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}
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amount = (Integer)args.get("amount");
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}
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return new ItemStack(type, amount, damage);
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ItemStack result = new ItemStack(type, amount, damage);
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if (args.containsKey("enchantments")) {
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Object raw = args.get("enchantments");
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if (raw instanceof Map) {
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Map<Object, Object> map = (Map<Object, Object>)raw;
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for (Map.Entry<Object, Object> entry : map.entrySet()) {
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Enchantment enchantment = Enchantment.getByName(entry.getKey().toString());
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if ((enchantment != null) && (entry.getValue() instanceof Integer)) {
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result.addEnchantment(enchantment, (Integer)entry.getValue());
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}
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}
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}
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}
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return result;
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}
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}
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