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Fix bug on y bitset extraction from 1.16 update
accidently copied z's to y. seems to impact light only, but is not the source of the light bug we've been trying to fix
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1 changed files with 1 additions and 1 deletions
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@ -31,7 +31,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public static int c(long i) {
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- return (int) (i << 64 - BlockPosition.h >> 64 - BlockPosition.h);
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+ return (int) ((i << 26) >> 38); // Paper - simplify/inline
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+ return (int) ((i << 52) >> 52); // Paper - simplify/inline
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}
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public static int d(long i) {
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