Fix player desync on dimension change (#8253)

This commit is contained in:
Owen1212055 2022-09-24 01:45:13 -04:00
parent 2e51143433
commit aba5839fde

View file

@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sat, 6 Aug 2022 18:10:14 -0400
Subject: [PATCH] Set position before player sending on dimension change
This causes a moment where the player entity is sent with the previous location, and the
teleport packet which is sent shortly after is meant to correct that.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
// CraftBukkit end
this.setLevel(worldserver);
+ this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before
worldserver.addDuringPortalTeleport(this);
this.connection.teleport(exit); // CraftBukkit - use internal teleport without event
this.connection.resetPosition(); // CraftBukkit - sync position after changing it (from PortalTravelAgent#findAndteleport)