#837: Add more bell API

By: Parker Hawke <hawkeboyz2@hotmail.com>
This commit is contained in:
Bukkit/Spigot 2023-04-02 14:35:12 +10:00
parent c8e852da1f
commit aba85bb096
3 changed files with 201 additions and 1 deletions

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@ -1,6 +1,89 @@
package org.bukkit.block;
import org.bukkit.entity.Entity;
import org.bukkit.event.block.BellRingEvent;
import org.jetbrains.annotations.Nullable;
/**
* Represents a captured state of Bell.
*/
public interface Bell extends TileState { }
public interface Bell extends TileState {
/**
* Ring this bell. This will call a {@link BellRingEvent}.
*
* @param entity the entity ringing the bell
* @param direction the direction from which the bell was rung or null to
* ring in the direction that the bell is facing
* @return true if rung successfully, false if the event was cancelled
*/
public boolean ring(@Nullable Entity entity, @Nullable BlockFace direction);
/**
* Ring this bell in the direction that the bell is facing. This will call a
* {@link BellRingEvent}.
*
* @param entity the entity ringing the bell
* @return true if rung successfully, false if the event was cancelled
*/
public boolean ring(@Nullable Entity entity);
/**
* Ring this bell. This will call a {@link BellRingEvent}.
*
* @param direction the direction from which the bell was rung or null to
* ring in the direction that the bell is facing
* @return true if rung successfully, false if the event was cancelled
*/
public boolean ring(@Nullable BlockFace direction);
/**
* Ring this bell in the direction that the bell is facing. This will call a
* {@link BellRingEvent}.
*
* @return true if rung successfully, false if the event was cancelled
*/
public boolean ring();
/**
* Check whether or not this bell is shaking. A bell is considered to be
* shaking if it was recently rung.
* <p>
* A bell will typically shake for 50 ticks.
*
* @return true if shaking, false otherwise
*/
public boolean isShaking();
/**
* Get the amount of ticks since this bell has been shaking, or 0 if the
* bell is not currently shaking.
* <p>
* A bell will typically shake for 50 ticks.
*
* @return the time in ticks since the bell was rung, or 0 if not shaking
*/
public int getShakingTicks();
/**
* Check whether or not this bell is resonating. A bell is considered to be
* resonating if {@link #isShaking() while shaking}, raiders were detected
* in the area and are ready to be highlighted to nearby players.
* <p>
* A bell will typically resonate for 40 ticks.
*
* @return true if resonating, false otherwise
*/
public boolean isResonating();
/**
* Get the amount of ticks since this bell has been resonating, or 0 if the
* bell is not currently resonating.
* <p>
* A bell will typically resonate for 40 ticks.
*
* @return the time in ticks since the bell has been resonating, or 0 if not
* resonating
*/
public int getResonatingTicks();
}

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package org.bukkit.event.block;
import java.util.List;
import org.bukkit.block.Block;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
/**
* Called when a bell resonated after being rung and highlights nearby raiders.
* A bell will only resonate if raiders are in the vicinity of the bell.
*/
public class BellResonateEvent extends BlockEvent {
private static final HandlerList handlers = new HandlerList();
private final List<LivingEntity> resonatedEntities;
public BellResonateEvent(@NotNull Block theBlock, @NotNull List<LivingEntity> resonatedEntities) {
super(theBlock);
this.resonatedEntities = resonatedEntities;
}
/**
* Get a mutable list of all {@link LivingEntity LivingEntities} to be
* highlighted by the bell's resonating. This list can be added to or
* removed from to change which entities are highlighted, and may be empty
* if no entities were resonated as a result of this event.
* <p>
* While the highlighted entities will change, the particles that display
* over a resonated entity and their colors will not. This is handled by the
* client and cannot be controlled by the server.
*
* @return a list of resonated entities
*/
@NotNull
public List<LivingEntity> getResonatedEntities() {
return resonatedEntities;
}
@NotNull
@Override
public HandlerList getHandlers() {
return handlers;
}
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
}

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package org.bukkit.event.block;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Entity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Called when a bell is being rung.
*/
public class BellRingEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final BlockFace direction;
private final Entity entity;
private boolean cancelled;
public BellRingEvent(@NotNull Block theBlock, @NotNull BlockFace direction, @Nullable Entity entity) {
super(theBlock);
this.direction = direction;
this.entity = entity;
}
/**
* Get the direction in which the bell was rung.
*
* @return the direction
*/
@NotNull
public BlockFace getDirection() {
return direction;
}
/**
* Get the {@link Entity} that rang the bell (if there was one).
*
* @return the entity
*/
@Nullable
public Entity getEntity() {
return entity;
}
@Override
public void setCancelled(boolean cancelled) {
this.cancelled = cancelled;
}
@Override
public boolean isCancelled() {
return cancelled;
}
@NotNull
@Override
public HandlerList getHandlers() {
return handlers;
}
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
}