Fix BlockIgniteEvent after someone updated it and missed some stuff.

This commit is contained in:
speakeasy 2011-01-19 05:00:49 +08:00 committed by Warren
parent 90c52739c4
commit abc4b35bcd

View file

@ -90,12 +90,10 @@ public class BlockFire extends Block {
Server server = ((WorldServer)world).getServer();
CraftWorld cworld = ((WorldServer)world).getWorld();
org.bukkit.block.Block theBlock = (cworld.getBlockAt(i, j, k));
IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SPREAD;
Player thePlayer = null;
org.bukkit.block.Block theBlock = (cworld.getBlockAt(i1, j1, k1));
if (theBlock.getTypeId() != Block.ar.bi){
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, BlockIgniteEvent.IgniteCause.SPREAD, null);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
@ -123,11 +121,9 @@ public class BlockFire extends Block {
CraftWorld cworld = ((WorldServer)world).getWorld();
org.bukkit.block.Block theBlock = (cworld.getBlockAt(i, j, k));
IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SLOW_SPREAD;
Player thePlayer = null;
if (theBlock.getTypeId() != Block.ar.bi){
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
BlockIgniteEvent event = new BlockIgniteEvent(theBlock, BlockIgniteEvent.IgniteCause.SLOW_SPREAD, null);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;