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Fix integer overflow for lag compensating eating check (#10797)
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1 changed files with 2 additions and 2 deletions
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@ -63,7 +63,7 @@ index f168044d36f22080504da171e5ed31a6f02385ba..5cedce1f432f6b809b25269242a16477
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if (this.hasDelayedDestroy) {
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 8e7ff76818ad26f69785a60de25ad07a3ba72039..ca242ba1312263ec095fa2850dc0f02351e844ab 100644
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index 2676beb338f5e4d30c22124eb55cc5aa03807408..62a38a21f7a949ca20b4975a603e163483fe6757 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3839,6 +3839,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
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@ -84,7 +84,7 @@ index 8e7ff76818ad26f69785a60de25ad07a3ba72039..ca242ba1312263ec095fa2850dc0f023
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- if (--this.useItemRemaining == 0 && !this.level().isClientSide && !stack.useOnRelease()) {
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+ // Paper start - lag compensate eating
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+ // we add 1 to the expected time to avoid lag compensating when we should not
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+ boolean shouldLagCompensate = this.useItem.getItem().components().has(DataComponents.FOOD) && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1 + this.totalEatTimeTicks) * 50 * (1000 * 1000));
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+ boolean shouldLagCompensate = this.useItem.has(DataComponents.FOOD) && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1L + this.totalEatTimeTicks) * 50L * (1000L * 1000L));
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+ if ((--this.useItemRemaining == 0 || shouldLagCompensate) && !this.level().isClientSide && !stack.useOnRelease()) {
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+ this.useItemRemaining = 0;
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+ // Paper end - lag compensate eating
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