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Prevent mob spawning from loading/generating chunks
also prevents if out of world border bounds
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1 changed files with 21 additions and 0 deletions
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@ -48,6 +48,27 @@
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list.add(enumcreaturetype);
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}
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}
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@@ -164,9 +185,9 @@
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StructureManager structuremanager = world.structureManager();
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ChunkGenerator chunkgenerator = world.getChunkSource().getGenerator();
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int i = pos.getY();
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- BlockState iblockdata = chunk.getBlockState(pos);
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+ BlockState iblockdata = world.getBlockStateIfLoadedAndInBounds(pos); // Paper - don't load chunks for mob spawn
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- if (!iblockdata.isRedstoneConductor(chunk, pos)) {
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+ if (iblockdata != null && !iblockdata.isRedstoneConductor(chunk, pos)) { // Paper - don't load chunks for mob spawn
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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int j = 0;
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int k = 0;
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@@ -195,7 +216,7 @@
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if (entityhuman != null) {
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double d2 = entityhuman.distanceToSqr(d0, (double) i, d1);
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- if (NaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(world, chunk, blockposition_mutableblockposition, d2)) {
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+ if (world.isLoadedAndInBounds(blockposition_mutableblockposition) && NaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(world, chunk, blockposition_mutableblockposition, d2)) { // Paper - don't load chunks for mob spawn
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if (biomesettingsmobs_c == null) {
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Optional<MobSpawnSettings.SpawnerData> optional = NaturalSpawner.getRandomSpawnMobAt(world, structuremanager, chunkgenerator, group, world.random, blockposition_mutableblockposition);
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@@ -207,7 +228,13 @@
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j1 = biomesettingsmobs_c.minCount + world.random.nextInt(1 + biomesettingsmobs_c.maxCount - biomesettingsmobs_c.minCount);
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}
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