Fix upstream block state factories (#6738)

This commit is contained in:
Jake Potrebic 2021-10-06 21:11:20 -07:00
parent 20feb576da
commit aca1516fc3

View file

@ -0,0 +1,247 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 6 Oct 2021 20:50:48 -0700
Subject: [PATCH] Fix upstreams block state factories
Sometimes, blocks are changed and then logic is called before the associated
tile entity is removed. When this happens, the factories were relying on the
block at the position, not the tile entity. This change prioritizes using the
tile entity type to determine the block state factory and falls back on
the material type of the block at that location.
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockStates.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockStates.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockStates.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockStates.java
@@ -0,0 +0,0 @@ import net.minecraft.world.level.block.entity.BeehiveBlockEntity;
import net.minecraft.world.level.block.entity.BellBlockEntity;
import net.minecraft.world.level.block.entity.BlastFurnaceBlockEntity;
import net.minecraft.world.level.block.entity.BlockEntity;
+import net.minecraft.world.level.block.entity.BlockEntityType; // Paper
import net.minecraft.world.level.block.entity.BrewingStandBlockEntity;
import net.minecraft.world.level.block.entity.CampfireBlockEntity;
import net.minecraft.world.level.block.entity.ChestBlockEntity;
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
return new CraftBlockState(world, blockPosition, blockData);
}
};
+ // Paper start
+ private static final Map<BlockEntityType<?>, BlockStateFactory<?>> FACTORIES_BY_BLOCK_ENTITY_TYPE = new HashMap<>();
+ private static void register(BlockEntityType<?> type, BlockStateFactory<?> factory) {
+ FACTORIES_BY_BLOCK_ENTITY_TYPE.put(type, factory);
+ }
+ // Paper end
static {
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.SPRUCE_WALL_SIGN,
Material.WARPED_SIGN,
Material.WARPED_WALL_SIGN
- ), CraftSign.class, CraftSign::new, SignBlockEntity::new
+ ), BlockEntityType.SIGN, CraftSign.class, CraftSign::new, SignBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.WITHER_SKELETON_WALL_SKULL,
Material.ZOMBIE_HEAD,
Material.ZOMBIE_WALL_HEAD
- ), CraftSkull.class, CraftSkull::new, SkullBlockEntity::new
+ ), BlockEntityType.SKULL, CraftSkull.class, CraftSkull::new, SkullBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.COMMAND_BLOCK,
Material.REPEATING_COMMAND_BLOCK,
Material.CHAIN_COMMAND_BLOCK
- ), CraftCommandBlock.class, CraftCommandBlock::new, CommandBlockEntity::new
+ ), BlockEntityType.COMMAND_BLOCK, CraftCommandBlock.class, CraftCommandBlock::new, CommandBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.WHITE_WALL_BANNER,
Material.YELLOW_BANNER,
Material.YELLOW_WALL_BANNER
- ), CraftBanner.class, CraftBanner::new, BannerBlockEntity::new
+ ), BlockEntityType.BANNER, CraftBanner.class, CraftBanner::new, BannerBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.GREEN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.BLACK_SHULKER_BOX
- ), CraftShulkerBox.class, CraftShulkerBox::new, ShulkerBoxBlockEntity::new
+ ), BlockEntityType.SHULKER_BOX, CraftShulkerBox.class, CraftShulkerBox::new, ShulkerBoxBlockEntity::new // Paper
);
register(
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
Material.RED_BED,
Material.WHITE_BED,
Material.YELLOW_BED
- ), CraftBed.class, CraftBed::new, BedBlockEntity::new
+ ), BlockEntityType.BED, CraftBed.class, CraftBed::new, BedBlockEntity::new // Paper
);
register(
Arrays.asList(
Material.BEEHIVE,
Material.BEE_NEST
- ), CraftBeehive.class, CraftBeehive::new, BeehiveBlockEntity::new
+ ), BlockEntityType.BEEHIVE, CraftBeehive.class, CraftBeehive::new, BeehiveBlockEntity::new // Paper
);
register(
Arrays.asList(
Material.CAMPFIRE,
Material.SOUL_CAMPFIRE
- ), CraftCampfire.class, CraftCampfire::new, CampfireBlockEntity::new
- );
-
- register(
- Arrays.asList(
- Material.CHEST,
- Material.TRAPPED_CHEST
- ), CraftChest.class, CraftChest::new, ChestBlockEntity::new
+ ), BlockEntityType.CAMPFIRE, CraftCampfire.class, CraftCampfire::new, CampfireBlockEntity::new // Paper
);
- register(Material.BARREL, CraftBarrel.class, CraftBarrel::new, BarrelBlockEntity::new);
- register(Material.BEACON, CraftBeacon.class, CraftBeacon::new, BeaconBlockEntity::new);
- register(Material.BELL, CraftBell.class, CraftBell::new, BellBlockEntity::new);
- register(Material.BLAST_FURNACE, CraftBlastFurnace.class, CraftBlastFurnace::new, BlastFurnaceBlockEntity::new);
- register(Material.BREWING_STAND, CraftBrewingStand.class, CraftBrewingStand::new, BrewingStandBlockEntity::new);
- register(Material.COMPARATOR, CraftComparator.class, CraftComparator::new, ComparatorBlockEntity::new);
- register(Material.CONDUIT, CraftConduit.class, CraftConduit::new, ConduitBlockEntity::new);
- register(Material.DAYLIGHT_DETECTOR, CraftDaylightDetector.class, CraftDaylightDetector::new, DaylightDetectorBlockEntity::new);
- register(Material.DISPENSER, CraftDispenser.class, CraftDispenser::new, DispenserBlockEntity::new);
- register(Material.DROPPER, CraftDropper.class, CraftDropper::new, DropperBlockEntity::new);
- register(Material.ENCHANTING_TABLE, CraftEnchantingTable.class, CraftEnchantingTable::new, EnchantmentTableBlockEntity::new);
- register(Material.ENDER_CHEST, CraftEnderChest.class, CraftEnderChest::new, EnderChestBlockEntity::new);
- register(Material.END_GATEWAY, CraftEndGateway.class, CraftEndGateway::new, TheEndGatewayBlockEntity::new);
- register(Material.END_PORTAL, CraftEndPortal.class, CraftEndPortal::new, TheEndPortalBlockEntity::new);
- register(Material.FURNACE, CraftFurnaceFurnace.class, CraftFurnaceFurnace::new, FurnaceBlockEntity::new);
- register(Material.HOPPER, CraftHopper.class, CraftHopper::new, HopperBlockEntity::new);
- register(Material.JIGSAW, CraftJigsaw.class, CraftJigsaw::new, JigsawBlockEntity::new);
- register(Material.JUKEBOX, CraftJukebox.class, CraftJukebox::new, JukeboxBlockEntity::new);
- register(Material.LECTERN, CraftLectern.class, CraftLectern::new, LecternBlockEntity::new);
- register(Material.MOVING_PISTON, CraftMovingPiston.class, CraftMovingPiston::new, PistonMovingBlockEntity::new);
- register(Material.SCULK_SENSOR, CraftSculkSensor.class, CraftSculkSensor::new, SculkSensorBlockEntity::new);
- register(Material.SMOKER, CraftSmoker.class, CraftSmoker::new, SmokerBlockEntity::new);
- register(Material.SPAWNER, CraftCreatureSpawner.class, CraftCreatureSpawner::new, SpawnerBlockEntity::new);
- register(Material.STRUCTURE_BLOCK, CraftStructureBlock.class, CraftStructureBlock::new, StructureBlockEntity::new);
+ // Paper start
+ register(Material.CHEST, BlockEntityType.CHEST, CraftChest.class, CraftChest::new, ChestBlockEntity::new); // Paper - split up chests due to different block entity types
+ register(Material.TRAPPED_CHEST, BlockEntityType.TRAPPED_CHEST, CraftChest.class, CraftChest::new, net.minecraft.world.level.block.entity.TrappedChestBlockEntity::new); // Paper - split up chests due to different block entity types
+ register(Material.BARREL, BlockEntityType.BARREL, CraftBarrel.class, CraftBarrel::new, BarrelBlockEntity::new);
+ register(Material.BEACON, BlockEntityType.BEACON, CraftBeacon.class, CraftBeacon::new, BeaconBlockEntity::new);
+ register(Material.BELL, BlockEntityType.BELL, CraftBell.class, CraftBell::new, BellBlockEntity::new);
+ register(Material.BLAST_FURNACE, BlockEntityType.BLAST_FURNACE, CraftBlastFurnace.class, CraftBlastFurnace::new, BlastFurnaceBlockEntity::new);
+ register(Material.BREWING_STAND, BlockEntityType.BREWING_STAND, CraftBrewingStand.class, CraftBrewingStand::new, BrewingStandBlockEntity::new);
+ register(Material.COMPARATOR, BlockEntityType.COMPARATOR, CraftComparator.class, CraftComparator::new, ComparatorBlockEntity::new);
+ register(Material.CONDUIT, BlockEntityType.CONDUIT, CraftConduit.class, CraftConduit::new, ConduitBlockEntity::new);
+ register(Material.DAYLIGHT_DETECTOR, BlockEntityType.DAYLIGHT_DETECTOR, CraftDaylightDetector.class, CraftDaylightDetector::new, DaylightDetectorBlockEntity::new);
+ register(Material.DISPENSER, BlockEntityType.DISPENSER, CraftDispenser.class, CraftDispenser::new, DispenserBlockEntity::new);
+ register(Material.DROPPER, BlockEntityType.DROPPER, CraftDropper.class, CraftDropper::new, DropperBlockEntity::new);
+ register(Material.ENCHANTING_TABLE, BlockEntityType.ENCHANTING_TABLE, CraftEnchantingTable.class, CraftEnchantingTable::new, EnchantmentTableBlockEntity::new);
+ register(Material.ENDER_CHEST, BlockEntityType.ENDER_CHEST, CraftEnderChest.class, CraftEnderChest::new, EnderChestBlockEntity::new);
+ register(Material.END_GATEWAY, BlockEntityType.END_GATEWAY, CraftEndGateway.class, CraftEndGateway::new, TheEndGatewayBlockEntity::new);
+ register(Material.END_PORTAL, BlockEntityType.END_PORTAL, CraftEndPortal.class, CraftEndPortal::new, TheEndPortalBlockEntity::new);
+ register(Material.FURNACE, BlockEntityType.FURNACE, CraftFurnaceFurnace.class, CraftFurnaceFurnace::new, FurnaceBlockEntity::new);
+ register(Material.HOPPER, BlockEntityType.HOPPER, CraftHopper.class, CraftHopper::new, HopperBlockEntity::new);
+ register(Material.JIGSAW, BlockEntityType.JIGSAW, CraftJigsaw.class, CraftJigsaw::new, JigsawBlockEntity::new);
+ register(Material.JUKEBOX, BlockEntityType.JUKEBOX, CraftJukebox.class, CraftJukebox::new, JukeboxBlockEntity::new);
+ register(Material.LECTERN, BlockEntityType.LECTERN, CraftLectern.class, CraftLectern::new, LecternBlockEntity::new);
+ register(Material.MOVING_PISTON, BlockEntityType.PISTON, CraftMovingPiston.class, CraftMovingPiston::new, PistonMovingBlockEntity::new);
+ register(Material.SCULK_SENSOR, BlockEntityType.SCULK_SENSOR, CraftSculkSensor.class, CraftSculkSensor::new, SculkSensorBlockEntity::new);
+ register(Material.SMOKER, BlockEntityType.SMOKER, CraftSmoker.class, CraftSmoker::new, SmokerBlockEntity::new);
+ register(Material.SPAWNER, BlockEntityType.MOB_SPAWNER, CraftCreatureSpawner.class, CraftCreatureSpawner::new, SpawnerBlockEntity::new);
+ register(Material.STRUCTURE_BLOCK, BlockEntityType.STRUCTURE_BLOCK, CraftStructureBlock.class, CraftStructureBlock::new, StructureBlockEntity::new);
+ // Paper end
}
private static void register(Material blockType, BlockStateFactory<?> factory) {
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
private static <T extends BlockEntity, B extends CraftBlockEntityState<T>> void register(
Material blockType,
+ net.minecraft.world.level.block.entity.BlockEntityType<?> blockEntityType, // Paper
Class<B> blockStateType,
BiFunction<World, T, B> blockStateConstructor,
BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor
) {
- CraftBlockStates.register(Collections.singletonList(blockType), blockStateType, blockStateConstructor, tileEntityConstructor);
+ CraftBlockStates.register(Collections.singletonList(blockType), blockEntityType, blockStateType, blockStateConstructor, tileEntityConstructor); // Paper
}
private static <T extends BlockEntity, B extends CraftBlockEntityState<T>> void register(
List<Material> blockTypes,
+ net.minecraft.world.level.block.entity.BlockEntityType<?> blockEntityType, // Paper
Class<B> blockStateType,
BiFunction<World, T, B> blockStateConstructor,
BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
for (Material blockType : blockTypes) {
CraftBlockStates.register(blockType, factory);
}
+ CraftBlockStates.register(blockEntityType, factory); // Paper
}
private static BlockStateFactory<?> getFactory(Material material) {
return CraftBlockStates.FACTORIES.getOrDefault(material, DEFAULT_FACTORY);
}
+ // Paper start
+ private static BlockStateFactory<?> getFactory(Material material, BlockEntityType<?> type) {
+ if (type != null) {
+ return CraftBlockStates.FACTORIES_BY_BLOCK_ENTITY_TYPE.getOrDefault(type, getFactory(material));
+ } else {
+ return getFactory(material);
+ }
+ }
+ // Paper end
+
public static Class<? extends CraftBlockState> getBlockStateType(Material material) {
Preconditions.checkNotNull(material, "material is null");
return CraftBlockStates.getFactory(material).blockStateType;
}
+ // Paper start
+ public static Class<? extends CraftBlockState> getBlockStateType(BlockEntityType<?> blockEntityType) {
+ Preconditions.checkNotNull(blockEntityType, "blockEntityType is null");
+ return CraftBlockStates.getFactory(null, blockEntityType).blockStateType;
+ }
+ // Paper end
+
public static BlockState getBlockState(Block block) {
Preconditions.checkNotNull(block, "block is null");
CraftBlock craftBlock = (CraftBlock) block;
@@ -0,0 +0,0 @@ public final class CraftBlockStates {
if (world != null && tileEntity == null && CraftBlockStates.isTileEntityOptional(material)) {
factory = CraftBlockStates.DEFAULT_FACTORY;
} else {
- factory = CraftBlockStates.getFactory(material);
+ factory = CraftBlockStates.getFactory(material, tileEntity != null ? tileEntity.getType() : null); // Paper
}
return factory.createBlockState(world, blockPosition, blockData, tileEntity);
}
diff --git a/src/test/java/org/bukkit/craftbukkit/block/BlockStateTest.java b/src/test/java/org/bukkit/craftbukkit/block/BlockStateTest.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/test/java/org/bukkit/craftbukkit/block/BlockStateTest.java
+++ b/src/test/java/org/bukkit/craftbukkit/block/BlockStateTest.java
@@ -0,0 +0,0 @@ public class BlockStateTest extends AbstractTestingBase {
}
}
}
+
+ @Test
+ public void testBlockEntityTypes() {
+ for (var blockEntityType : Registry.BLOCK_ENTITY_TYPE) {
+ org.junit.Assert.assertNotNull(CraftBlockStates.getBlockStateType(blockEntityType));
+ }
+ }
}