Mark entities as dead when spawning fails. Treat as canceled if entity is dead.

This commit is contained in:
feildmaster 2012-04-03 17:41:55 -05:00
parent 0c9e1b13a0
commit af0018a962

View file

@ -23,9 +23,7 @@ import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.block.BlockCanBuildEvent;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.block.BlockFormEvent;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.event.entity.ItemSpawnEvent;
import org.bukkit.event.weather.WeatherChangeEvent;
import org.bukkit.event.weather.ThunderChangeEvent;
import org.bukkit.block.BlockState;
@ -879,33 +877,34 @@ public class World implements IBlockAccess {
}
// CraftBukkit start
org.bukkit.event.Cancellable event = null;
if (entity instanceof EntityLiving && !(entity instanceof EntityPlayer)) {
boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal || entity instanceof EntityGolem;
boolean isMonster = entity instanceof EntityMonster || entity instanceof EntityGhast || entity instanceof EntitySlime;
if (spawnReason == SpawnReason.NATURAL || spawnReason == SpawnReason.CHUNK_GEN || spawnReason == SpawnReason.JOCKEY || spawnReason == SpawnReason.SPAWNER || spawnReason == SpawnReason.BED || spawnReason == SpawnReason.EGG || spawnReason == SpawnReason.VILLAGE_INVASION || spawnReason == SpawnReason.VILLAGE_DEFENSE || spawnReason == SpawnReason.BUILD_SNOWMAN || spawnReason == SpawnReason.BUILD_IRONGOLEM) {
if (isAnimal && !allowAnimals || isMonster && !allowMonsters) return false;
if (isAnimal && !allowAnimals || isMonster && !allowMonsters) {
entity.dead = true;
return false;
}
}
CreatureSpawnEvent event = CraftEventFactory.callCreatureSpawnEvent((EntityLiving) entity, spawnReason);
if (event.isCancelled()) {
return false;
}
event = CraftEventFactory.callCreatureSpawnEvent((EntityLiving) entity, spawnReason);
} else if (entity instanceof EntityItem) {
ItemSpawnEvent event = CraftEventFactory.callItemSpawnEvent((EntityItem) entity);
if (event.isCancelled()) {
return false;
}
event = CraftEventFactory.callItemSpawnEvent((EntityItem) entity);
} else if (entity.getBukkitEntity() instanceof org.bukkit.entity.Projectile) {
// Not all projectiles extend EntityProjectile, so check for Bukkit interface instead
if (CraftEventFactory.callProjectileLaunchEvent(entity).isCancelled()) {
return false;
}
event = CraftEventFactory.callProjectileLaunchEvent(entity);
}
if (event != null && (event.isCancelled() || entity.dead)) {
entity.dead = true;
return false;
}
// CraftBukkit end
if (!flag && !this.isChunkLoaded(i, j)) {
entity.dead = true; // CraftBukkit
return false;
} else {
if (entity instanceof EntityHuman) {