From afb08bb0c5922f77883e297b3d2478827a7a21e9 Mon Sep 17 00:00:00 2001 From: EvilSeph Date: Thu, 19 May 2011 00:45:42 -0400 Subject: [PATCH] Account for time drifting backwards on servers with the moved too quickly check changes. --- src/main/java/net/minecraft/server/NetServerHandler.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java index 01d605ddd4..6f484058c2 100644 --- a/src/main/java/net/minecraft/server/NetServerHandler.java +++ b/src/main/java/net/minecraft/server/NetServerHandler.java @@ -280,6 +280,9 @@ public class NetServerHandler extends NetHandler implements ICommandListener { // CraftBukkit start - make the movement speed check behave properly under tick degradation. int elapsedTicks = MinecraftServer.currentTick - this.lastTick; + if (elapsedTicks < 0) { // We should account for time drifting backwards + elapsedTicks = 1; + } if (d8 > 100.0D * (elapsedTicks == 0 ? 1 : elapsedTicks)) { a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8); this.disconnect("You moved too quickly :( (Hacking?)");