Fixed random NPEs when generating a world

This commit is contained in:
Dinnerbone 2011-06-11 23:47:19 +01:00
parent 96b1b8a10c
commit b042f48b24

View file

@ -13,6 +13,7 @@ import java.util.Random;
import org.bukkit.Server;
import org.bukkit.craftbukkit.CraftChunk;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.util.LongHashset;
import org.bukkit.craftbukkit.util.LongHashtable;
import org.bukkit.event.world.ChunkLoadEvent;
@ -182,8 +183,11 @@ public class ChunkProviderServer implements IChunkProvider {
long xRand = random.nextLong() / 2L * 2L + 1L;
long zRand = random.nextLong() / 2L * 2L + 1L;
random.setSeed((long) i * xRand + (long) j * zRand ^ world.getSeed());
for (BlockPopulator populator : world.getWorld().getPopulators()) {
populator.populate(world.getWorld(), random, chunk.bukkitChunk);
CraftWorld world = (CraftWorld)this.world.getWorld();
if (world != null) {
for (BlockPopulator populator : world.getPopulators()) {
populator.populate(world, random, chunk.bukkitChunk);
}
}
BlockSand.a = false;
// CraftBukkit end