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Fixed random NPEs when generating a world
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96b1b8a10c
commit
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1 changed files with 6 additions and 2 deletions
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@ -13,6 +13,7 @@ import java.util.Random;
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import org.bukkit.Server;
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import org.bukkit.craftbukkit.CraftChunk;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.util.LongHashset;
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import org.bukkit.craftbukkit.util.LongHashtable;
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import org.bukkit.event.world.ChunkLoadEvent;
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@ -182,8 +183,11 @@ public class ChunkProviderServer implements IChunkProvider {
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long xRand = random.nextLong() / 2L * 2L + 1L;
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long zRand = random.nextLong() / 2L * 2L + 1L;
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random.setSeed((long) i * xRand + (long) j * zRand ^ world.getSeed());
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for (BlockPopulator populator : world.getWorld().getPopulators()) {
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populator.populate(world.getWorld(), random, chunk.bukkitChunk);
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CraftWorld world = (CraftWorld)this.world.getWorld();
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if (world != null) {
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for (BlockPopulator populator : world.getPopulators()) {
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populator.populate(world, random, chunk.bukkitChunk);
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}
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}
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BlockSand.a = false;
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// CraftBukkit end
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