mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-23 15:00:30 +01:00
Only call EntityDamageEvents before actuallyHurt (#11045)
The recent upstream update moved around the event logic for EntiyDamageEvent and its derivatives. However, the event was called on every call to #hurt as it was moved out of actuallyHurt. This patch moves the invocation directly before the #actuallyHurt calls, respective invulnerable timings.
This commit is contained in:
parent
70b0e84476
commit
b0ef3ca25a
1 changed files with 73 additions and 0 deletions
|
@ -0,0 +1,73 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Bjarne Koll <lynxplay101@gmail.com>
|
||||
Date: Mon, 8 Jul 2024 22:01:08 +0200
|
||||
Subject: [PATCH] Only call EntityDamageEvents before actuallyHurt
|
||||
|
||||
The recent upstream update moved around the event logic for
|
||||
EntiyDamageEvent and its derivatives.
|
||||
However, the event was called on every call to #hurt as it was moved out
|
||||
of actuallyHurt.
|
||||
|
||||
This patch moves the invocation directly before the #actuallyHurt calls,
|
||||
respective invulnerable timings.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
||||
index 945da6b82653f05625f054d64bbf605a4ec1cd05..909accac7538e1c0c0c51deb2ee0605697c059d0 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
||||
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
||||
@@ -1459,12 +1459,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
}
|
||||
|
||||
// CraftBukkit start
|
||||
- EntityDamageEvent event = this.handleEntityDamage(source, amount);
|
||||
- amount = 0;
|
||||
- amount += (float) event.getDamage(DamageModifier.BASE);
|
||||
- amount += (float) event.getDamage(DamageModifier.BLOCKING);
|
||||
- amount += (float) event.getDamage(DamageModifier.FREEZING);
|
||||
- amount += (float) event.getDamage(DamageModifier.HARD_HAT);
|
||||
+ EntityDamageEvent event; // Paper - move this into the actual invuln check....
|
||||
// CraftBukkit end
|
||||
|
||||
this.walkAnimation.setSpeed(1.5F);
|
||||
@@ -1475,6 +1470,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
return false;
|
||||
}
|
||||
|
||||
+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
|
||||
+ event = this.handleEntityDamage(source, amount);
|
||||
+ amount = computeAmountFromEntityDamageEvent(event);
|
||||
+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
|
||||
+
|
||||
// CraftBukkit start
|
||||
if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
|
||||
return false;
|
||||
@@ -1484,6 +1484,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
this.lastHurt = amount;
|
||||
flag1 = false;
|
||||
} else {
|
||||
+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
|
||||
+ event = this.handleEntityDamage(source, amount);
|
||||
+ amount = computeAmountFromEntityDamageEvent(event);
|
||||
+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
|
||||
// CraftBukkit start
|
||||
if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
|
||||
return false;
|
||||
@@ -1615,6 +1619,18 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
||||
}
|
||||
}
|
||||
|
||||
+ // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic
|
||||
+ private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) {
|
||||
+ // Taken from hurt()'s craftbukkit diff.
|
||||
+ float amount = 0;
|
||||
+ amount += (float) event.getDamage(DamageModifier.BASE);
|
||||
+ amount += (float) event.getDamage(DamageModifier.BLOCKING);
|
||||
+ amount += (float) event.getDamage(DamageModifier.FREEZING);
|
||||
+ amount += (float) event.getDamage(DamageModifier.HARD_HAT);
|
||||
+ return amount;
|
||||
+ }
|
||||
+ // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic
|
||||
+
|
||||
protected void blockUsingShield(LivingEntity attacker) {
|
||||
attacker.blockedByShield(this);
|
||||
}
|
Loading…
Reference in a new issue