Merge pull request #935 from avatarmc/prevent-disconnected-logins

Prevent logins from being processed when the player has disconnected
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Zach 2017-11-15 22:36:56 -05:00 committed by GitHub
commit b1c21f10da
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@ -0,0 +1,27 @@
From f2bbc719f2f539d22ba2bfc991578d5263d834ae Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index 75df928..eaac25d 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -60,7 +60,11 @@ public class LoginListener implements PacketLoginInListener, ITickable {
}
// Paper end
if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
- this.b();
+ // Paper start - prevent logins to be processed even though disconnect was called
+ if (networkManager.isConnected()) {
+ this.b();
+ }
+ // Paper end
} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
EntityPlayer entityplayer = this.server.getPlayerList().a(this.i.getId());
--
2.7.4