Fix hasFiredAsync parameter when AsyncPlayerSendCommandsEvent is called (#10896)

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willkroboth 2024-06-17 21:16:55 +02:00 committed by Nassim Jahnke
parent bf8552f0f0
commit b3e072a625
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@ -102,7 +102,7 @@ index a05aea8561ac102476ee1b3068942b095950a86a..2b5235aea933462ca711abb5b59b6715
private void runSync(ServerPlayer player, Collection<String> bukkit, RootCommandNode<SharedSuggestionProvider> rootcommandnode) {
// Paper end - Perf: Async command map building
+ new com.destroystokyo.paper.event.brigadier.AsyncPlayerSendCommandsEvent<CommandSourceStack>(player.getBukkitEntity(), (RootCommandNode) rootcommandnode, false).callEvent(); // Paper - Brigadier API
+ new com.destroystokyo.paper.event.brigadier.AsyncPlayerSendCommandsEvent<CommandSourceStack>(player.getBukkitEntity(), (RootCommandNode) rootcommandnode, true).callEvent(); // Paper - Brigadier API
PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit));
event.getPlayer().getServer().getPluginManager().callEvent(event);