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Add PlayerStopUsingItemEvent
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package io.papermc.paper.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when the server detects a player stopping using an item.
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* Examples of this are letting go of the interact button when holding a bow, an edible item, or a spyglass.
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*/
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@NullMarked
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public class PlayerStopUsingItemEvent extends PlayerEvent {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final ItemStack item;
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private final int ticksHeldFor;
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public PlayerStopUsingItemEvent(final Player player, final ItemStack item, final int ticksHeldFor) {
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super(player);
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this.item = item;
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this.ticksHeldFor = ticksHeldFor;
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}
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/**
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* Gets the exact item the player is releasing
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*
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* @return ItemStack the exact item the player released
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*/
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public ItemStack getItem() {
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return this.item;
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}
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/**
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* Gets the number of ticks the item was held for
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*
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* @return int the number of ticks the item was held for
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*/
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public int getTicksHeldFor() {
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return this.ticksHeldFor;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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