Expand ArmorStand API (#1277)

Add the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
This commit is contained in:
willies952002 2018-07-29 23:53:59 -04:00
parent 924a15f961
commit b6ba2877b7
3 changed files with 244 additions and 1 deletions

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@ -0,0 +1,115 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: willies952002 <admin@domnian.com>
Date: Thu, 26 Jul 2018 02:22:44 -0400
Subject: [PATCH] Expand ArmorStand API
Add the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
index 099da6ce..7a8f4eb7 100644
--- a/src/main/java/org/bukkit/entity/ArmorStand.java
+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
@@ -0,0 +0,0 @@
package org.bukkit.entity;
+import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.EulerAngle;
@@ -0,0 +0,0 @@ public interface ArmorStand extends LivingEntity {
* currently holding
*
* @return the held item
+ // Paper start - Deprecate in favor of setItemInMainHand
+ * @deprecated use {@link ArmorStand#getItem(EquipmentSlot)} instead
+ * @see ArmorStand#getItem(EquipmentSlot)
+ // Paper end
*/
+ @Deprecated // Paper
ItemStack getItemInHand();
/**
@@ -0,0 +0,0 @@ public interface ArmorStand extends LivingEntity {
* holding
*
* @param item the item to hold
+ // Paper start - Deprecate in favor of setItemInMainHand
+ * @deprecated use {@link ArmorStand#setItem(EquipmentSlot, ItemStack)} instead
+ * @see ArmorStand#setItem(EquipmentSlot, ItemStack)
+ // Paper end
*/
+ @Deprecated // Paper
void setItemInHand(ItemStack item);
/**
@@ -0,0 +0,0 @@ public interface ArmorStand extends LivingEntity {
* @param move {@code true} if this armour stand can move, {@code false} otherwise
*/
void setCanMove(boolean move);
+
+ /**
+ * Returns the item the armor stand has
+ * equip in the given equipment slot
+ *
+ * @param slot the equipment slot to get
+ */
+ ItemStack getItem(final org.bukkit.inventory.EquipmentSlot slot);
+
+ /**
+ * Sets the item the armor stand has
+ * equip in the given equipment slot
+ *
+ * @param slot the equipment slot to set
+ * @param item the item to hold
+ */
+ void setItem(final org.bukkit.inventory.EquipmentSlot slot, final ItemStack item);
+
+ /**
+ * Get the list of disabled slots
+ *
+ * @return list of disabled slots
+ */
+ java.util.Set<org.bukkit.inventory.EquipmentSlot> getDisabledSlots();
+
+ /**
+ * Set the disabled slots
+ *
+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
+ *
+ * @param slots var-arg array of slots to lock
+ */
+ void setDisabledSlots(org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Disable specific slots, adding them
+ * to the currently disabled slots
+ *
+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
+ *
+ * @param slots var-arg array of slots to lock
+ */
+ void addDisabledSlots(final org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Remove the given slots from the disabled
+ * slots list, enabling them.
+ *
+ * This makes it so a player is able to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+ *
+ * @param slots var-arg array of slots to unlock
+ */
+ void removeDisabledSlots(final org.bukkit.inventory.EquipmentSlot... slots);
+
+ /**
+ * Check if a specific slot is disabled
+ *
+ * @return {@code true} if the slot is disabled, else {@code false}.
+ */
+ boolean isSlotDisabled(org.bukkit.inventory.EquipmentSlot slot);
// Paper end
}
--

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@ -6,7 +6,7 @@ Subject: [PATCH] Configurable RCON IP address
For servers with multiple IP's, ability to bind to a specific interface.
diff --git a/src/main/java/net/minecraft/server/RemoteControlListener.java b/src/main/java/net/minecraft/server/RemoteControlListener.java
index 6f0176f6ff..c237f239f3 100644
index 6f0176f6f..c237f239f 100644
--- a/src/main/java/net/minecraft/server/RemoteControlListener.java
+++ b/src/main/java/net/minecraft/server/RemoteControlListener.java
@@ -0,0 +0,0 @@ public class RemoteControlListener extends RemoteConnectionThread {

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@ -0,0 +1,128 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: willies952002 <admin@domnian.com>
Date: Thu, 26 Jul 2018 02:25:46 -0400
Subject: [PATCH] Implement Expanded ArmorStand API
Add the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java
index e9a746f13..3b2b94d8c 100644
--- a/src/main/java/net/minecraft/server/EntityArmorStand.java
+++ b/src/main/java/net/minecraft/server/EntityArmorStand.java
@@ -0,0 +0,0 @@ public class EntityArmorStand extends EntityLiving {
private final NonNullList<ItemStack> bF;
private boolean bG;
public long h;
- private int bH;
+ private int bH;public void setDisabledSlots(int i) { bH = i;} public int getDisabledSlots() { return bH ;} // Paper - OBFHELPER
private boolean bI;
public Vector3f headPose;
public Vector3f bodyPose;
@@ -0,0 +0,0 @@ public class EntityArmorStand extends EntityLiving {
return enumitemslot;
}
+ public boolean isSlotDisabled(EnumItemSlot slot) { return this.c(slot); } // Paper - OBFHELPER
private boolean c(EnumItemSlot enumitemslot) {
return (this.bH & 1 << enumitemslot.c()) != 0;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
index 124c3185b..9f5c3b92e 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
@@ -0,0 +0,0 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
}
@Override
+ @Deprecated // Paper
public ItemStack getItemInHand() {
return getEquipment().getItemInHand();
}
@Override
+ @Deprecated // Paper
public void setItemInHand(ItemStack item) {
getEquipment().setItemInHand(item);
}
@@ -0,0 +0,0 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
public void setCanMove(boolean move) {
getHandle().canMove = move;
}
+
+ @Override
+ public ItemStack getItem(org.bukkit.inventory.EquipmentSlot slot) {
+ com.google.common.base.Preconditions.checkNotNull(slot, "slot");
+ return getHandle().getEquipment(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot)).asBukkitMirror();
+ }
+
+ @Override
+ public void setItem(org.bukkit.inventory.EquipmentSlot slot, ItemStack item) {
+ com.google.common.base.Preconditions.checkNotNull(slot, "slot");
+ switch (slot) {
+ case HAND:
+ getEquipment().setItemInMainHand(item);
+ return;
+ case OFF_HAND:
+ getEquipment().setItemInOffHand(item);
+ return;
+ case FEET:
+ setBoots(item);
+ return;
+ case LEGS:
+ setLeggings(item);
+ break;
+ case CHEST:
+ setChestplate(item);
+ return;
+ case HEAD:
+ setHelmet(item);
+ return;
+ }
+ throw new UnsupportedOperationException(slot.name());
+ }
+
+ @Override
+ public java.util.Set<org.bukkit.inventory.EquipmentSlot> getDisabledSlots() {
+ java.util.Set<org.bukkit.inventory.EquipmentSlot> disabled = new java.util.HashSet<>();
+ for (org.bukkit.inventory.EquipmentSlot slot : org.bukkit.inventory.EquipmentSlot.values()) {
+ if (this.isSlotDisabled(slot)) {
+ disabled.add(slot);
+ }
+ }
+ return disabled;
+ }
+
+ @Override
+ public void setDisabledSlots(org.bukkit.inventory.EquipmentSlot... slots) {
+ int disabled = 0;
+ for (org.bukkit.inventory.EquipmentSlot slot : slots) {
+ if (slot == org.bukkit.inventory.EquipmentSlot.OFF_HAND) continue;
+ net.minecraft.server.EnumItemSlot nmsSlot = org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot);
+ disabled += (1 << nmsSlot.c()) + (1 << (nmsSlot.c() + 8)) + (1 << (nmsSlot.c() + 16));
+ }
+ getHandle().setDisabledSlots(disabled);
+ }
+
+ @Override
+ public void addDisabledSlots(org.bukkit.inventory.EquipmentSlot... slots) {
+ java.util.Set<org.bukkit.inventory.EquipmentSlot> disabled = getDisabledSlots();
+ java.util.Collections.addAll(disabled, slots);
+ setDisabledSlots(disabled.toArray(new org.bukkit.inventory.EquipmentSlot[0]));
+ }
+
+ @Override
+ public void removeDisabledSlots(org.bukkit.inventory.EquipmentSlot... slots) {
+ java.util.Set<org.bukkit.inventory.EquipmentSlot> disabled = getDisabledSlots();
+ for (final org.bukkit.inventory.EquipmentSlot slot : slots) disabled.remove(slot);
+ setDisabledSlots(disabled.toArray(new org.bukkit.inventory.EquipmentSlot[0]));
+ }
+
+ @Override
+ public boolean isSlotDisabled(org.bukkit.inventory.EquipmentSlot slot) {
+ return getHandle().isSlotDisabled(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot));
+ }
// Paper end
}
--