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Add Entity.isOnGround(). Adds BUKKIT-3787
By: Chad Waters <authorblues@gmail.com>
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2 changed files with 19 additions and 0 deletions
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@ -46,6 +46,14 @@ public interface Entity extends Metadatable {
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*/
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*/
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public Vector getVelocity();
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public Vector getVelocity();
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/**
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* Returns true if the entity is supported by a block. This value is a state
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* updated by the server and is not recalculated unless the entity moves.
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*
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* @return True if entity is on ground.
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*/
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public boolean isOnGround();
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/**
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/**
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* Gets the current world this entity resides in
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* Gets the current world this entity resides in
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*
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*
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@ -530,6 +530,17 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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*/
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*/
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public boolean canSee(Player player);
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public boolean canSee(Player player);
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/**
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* Checks to see if this player is currently standing on a block. This information may
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* not be reliable, as it is a state provided by the client, and may therefore not be accurate.
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*
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* @return True if the player standing on a solid block, else false.
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* @deprecated Inconsistent with {@link org.bukkit.craftbukkit.entity.Entity#isOnGround()}
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*/
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@Override
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@Deprecated
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public boolean isOnGround();
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/**
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/**
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* Checks to see if this player is currently flying or not.
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* Checks to see if this player is currently flying or not.
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*
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*
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