Avoid int overflow in lootable refill time calculations (#1146)

Fixes https://github.com/PaperMC/Paper/issues/1141
This commit is contained in:
Brokkonaut 2018-06-13 20:15:31 +02:00
parent 1470add5c4
commit b77a601ae0

View file

@ -231,7 +231,7 @@ index 000000000..668097620
+}
diff --git a/src/main/java/com/destroystokyo/paper/loottable/CraftLootableInventoryData.java b/src/main/java/com/destroystokyo/paper/loottable/CraftLootableInventoryData.java
new file mode 100644
index 000000000..01c2713d3
index 000000000..de2eff17e
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/loottable/CraftLootableInventoryData.java
@@ -0,0 +0,0 @@
@ -326,9 +326,9 @@ index 000000000..01c2713d3
+ this.lastFill = System.currentTimeMillis();
+ final PaperWorldConfig paperConfig = this.lootable.getNMSWorld().paperConfig;
+ if (paperConfig.autoReplenishLootables) {
+ int min = paperConfig.lootableRegenMin * 1000;
+ int max = paperConfig.lootableRegenMax * 1000;
+ this.nextRefill = this.lastFill + min + RANDOM.nextInt(max - min + 1);
+ int min = paperConfig.lootableRegenMin;
+ int max = paperConfig.lootableRegenMax;
+ this.nextRefill = this.lastFill + (min + RANDOM.nextInt(max - min + 1)) * 1000L;
+ this.numRefills++;
+ if (paperConfig.changeLootTableSeedOnFill) {
+ this.lootable.setLootTableSeed(0);