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SPIGOT-6125: Grass path should only fade when it is invalid at that location
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1 changed files with 14 additions and 0 deletions
14
nms-patches/BlockGrassPath.patch
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14
nms-patches/BlockGrassPath.patch
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--- a/net/minecraft/server/BlockGrassPath.java
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+++ b/net/minecraft/server/BlockGrassPath.java
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@@ -31,6 +31,11 @@
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@Override
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public void tickAlways(IBlockData iblockdata, WorldServer worldserver, BlockPosition blockposition, Random random) {
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+ // CraftBukkit start - do not fade if the block is valid here
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+ if (iblockdata.canPlace(worldserver, blockposition)) {
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+ return;
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+ }
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+ // CraftBukkit end
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BlockSoil.fade(iblockdata, worldserver, blockposition);
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}
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