Add PlayerJumpEvent

This commit is contained in:
Zach Brown 2017-09-28 17:21:32 -04:00
parent 31a575f5f7
commit bb09886459

View file

@ -0,0 +1,105 @@
package com.destroystokyo.paper.event.player;
import com.google.common.base.Preconditions;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
/**
* Called when the server detects the player is jumping.
* <p>
* Added to avoid the overhead and special case logic that many plugins use
* when checking for jumps via {@link PlayerMoveEvent}, this event is fired whenever
* the server detects that the player is jumping.
*/
@NullMarked
public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final Location to;
private Location from;
private boolean cancelled;
@ApiStatus.Internal
public PlayerJumpEvent(final Player player, final Location from, final Location to) {
super(player);
this.from = from;
this.to = to;
}
/**
* {@inheritDoc}
* <p>
* If a jump event is cancelled, the player will be moved or
* teleported back to the Location as defined by {@link #getFrom()}. This will not
* fire an event
*
* @return {@code true} if this event is cancelled
*/
@Override
public boolean isCancelled() {
return this.cancelled;
}
/**
* {@inheritDoc}
* <p>
* If a jump event is cancelled, the player will be moved or
* teleported back to the Location as defined by {@link #getFrom()}. This will not
* fire an event
*
* @param cancel {@code true} if you wish to cancel this event
*/
@Override
public void setCancelled(final boolean cancel) {
this.cancelled = cancel;
}
/**
* Gets the location this player jumped from
*
* @return Location the player jumped from
*/
public Location getFrom() {
return this.from;
}
/**
* Sets the location to mark as where the player jumped from
*
* @param from New location to mark as the players previous location
*/
public void setFrom(final Location from) {
Preconditions.checkArgument(from != null, "Cannot use null from location!");
Preconditions.checkArgument(from.getWorld() != null, "Cannot use from location with null world!");
this.from = from;
}
/**
* Gets the location this player jumped to
* <p>
* This information is based on what the client sends, it typically
* has little relation to the arc of the jump at any given point.
*
* @return Location the player jumped to
*/
public Location getTo() {
return this.to.clone();
}
@Override
public HandlerList getHandlers() {
return HANDLER_LIST;
}
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
}