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Add PlayerJumpEvent
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package com.destroystokyo.paper.event.player;
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import com.google.common.base.Preconditions;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when the server detects the player is jumping.
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* <p>
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* Added to avoid the overhead and special case logic that many plugins use
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* when checking for jumps via {@link PlayerMoveEvent}, this event is fired whenever
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* the server detects that the player is jumping.
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*/
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@NullMarked
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public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Location to;
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private Location from;
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private boolean cancelled;
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@ApiStatus.Internal
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public PlayerJumpEvent(final Player player, final Location from, final Location to) {
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super(player);
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this.from = from;
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this.to = to;
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}
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/**
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* {@inheritDoc}
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* <p>
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* If a jump event is cancelled, the player will be moved or
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* teleported back to the Location as defined by {@link #getFrom()}. This will not
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* fire an event
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*
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* @return {@code true} if this event is cancelled
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*/
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* {@inheritDoc}
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* <p>
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* If a jump event is cancelled, the player will be moved or
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* teleported back to the Location as defined by {@link #getFrom()}. This will not
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* fire an event
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*
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* @param cancel {@code true} if you wish to cancel this event
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*/
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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/**
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* Gets the location this player jumped from
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*
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* @return Location the player jumped from
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*/
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public Location getFrom() {
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return this.from;
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}
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/**
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* Sets the location to mark as where the player jumped from
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*
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* @param from New location to mark as the players previous location
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*/
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public void setFrom(final Location from) {
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Preconditions.checkArgument(from != null, "Cannot use null from location!");
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Preconditions.checkArgument(from.getWorld() != null, "Cannot use from location with null world!");
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this.from = from;
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}
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/**
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* Gets the location this player jumped to
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* <p>
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* This information is based on what the client sends, it typically
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* has little relation to the arc of the jump at any given point.
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*
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* @return Location the player jumped to
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*/
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public Location getTo() {
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return this.to.clone();
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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