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package org.bukkit.event.player;
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import com.google.common.base.Preconditions;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* This event is fired when the spawn point of the player is changed.
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* @apiNote draft API
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*/
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@ApiStatus.Experimental
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public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private final Cause cause;
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private Location newSpawn;
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private boolean forced;
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private boolean cancelled;
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public PlayerSpawnChangeEvent(@NotNull final Player player, @Nullable Location newSpawn, boolean forced, @NotNull final Cause cause) {
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super(player);
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this.newSpawn = newSpawn;
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this.cause = cause;
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this.forced = forced;
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}
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/**
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* Gets the cause of spawn change.
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*
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* @return change cause
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*/
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@NotNull
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public Cause getCause() {
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return this.cause;
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}
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/**
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* Gets if the spawn position will be used regardless of bed obstruction
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* rules.
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*
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* @return true if is forced
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*/
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public boolean isForced() {
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return this.forced;
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}
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/**
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* Sets if the spawn position will be used regardless of bed obstruction
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* rules.
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*
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* @param forced true if forced
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*/
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public void setForced(boolean forced) {
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this.forced = forced;
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}
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/**
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* Gets the new spawn to be set.
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*
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* @return new spawn location
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*/
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@Nullable
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public Location getNewSpawn() {
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return this.newSpawn;
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}
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/**
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* Sets the new spawn location.
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*
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* @param newSpawn new spawn location, with non-null world
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*/
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public void setNewSpawn(@Nullable Location newSpawn) {
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if (newSpawn != null) {
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Preconditions.checkArgument(newSpawn.getWorld() != null, "Spawn location must have a world set");
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this.newSpawn = newSpawn.clone();
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} else {
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this.newSpawn = null;
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}
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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@Override
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public void setCancelled(boolean cancel) {
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this.cancelled = cancel;
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}
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@NotNull
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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@NotNull
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public static HandlerList getHandlerList() {
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return handlers;
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}
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public enum Cause {
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/**
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* Indicate the spawn was set by a command.
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*/
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COMMAND,
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/**
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* Indicate the spawn was set by the player interacting with a bed.
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*/
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BED,
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/**
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* Indicate the spawn was set by the player interacting with a respawn
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* anchor.
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*/
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RESPAWN_ANCHOR,
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/**
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* Indicate the spawn was set by the use of plugins.
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*/
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PLUGIN,
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/**
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* Indicate the spawn was reset by an invalid bed position or empty
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* respawn anchor.
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*/
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RESET,
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/**
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* Indicate the spawn was caused by an unknown reason.
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*/
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UNKNOWN;
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}
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}
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