#780: Add PlayerSpawnChangeEvent

By: Doc <nachito94@msn.com>
This commit is contained in:
Bukkit/Spigot 2023-04-17 19:33:12 +10:00
parent ad473b0e5c
commit bb773414f3

View file

@ -0,0 +1,136 @@
package org.bukkit.event.player;
import com.google.common.base.Preconditions;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* This event is fired when the spawn point of the player is changed.
* @apiNote draft API
*/
@ApiStatus.Experimental
public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final Cause cause;
private Location newSpawn;
private boolean forced;
private boolean cancelled;
public PlayerSpawnChangeEvent(@NotNull final Player player, @Nullable Location newSpawn, boolean forced, @NotNull final Cause cause) {
super(player);
this.newSpawn = newSpawn;
this.cause = cause;
this.forced = forced;
}
/**
* Gets the cause of spawn change.
*
* @return change cause
*/
@NotNull
public Cause getCause() {
return this.cause;
}
/**
* Gets if the spawn position will be used regardless of bed obstruction
* rules.
*
* @return true if is forced
*/
public boolean isForced() {
return this.forced;
}
/**
* Sets if the spawn position will be used regardless of bed obstruction
* rules.
*
* @param forced true if forced
*/
public void setForced(boolean forced) {
this.forced = forced;
}
/**
* Gets the new spawn to be set.
*
* @return new spawn location
*/
@Nullable
public Location getNewSpawn() {
return this.newSpawn;
}
/**
* Sets the new spawn location.
*
* @param newSpawn new spawn location, with non-null world
*/
public void setNewSpawn(@Nullable Location newSpawn) {
if (newSpawn != null) {
Preconditions.checkArgument(newSpawn.getWorld() != null, "Spawn location must have a world set");
this.newSpawn = newSpawn.clone();
} else {
this.newSpawn = null;
}
}
@Override
public boolean isCancelled() {
return this.cancelled;
}
@Override
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@NotNull
@Override
public HandlerList getHandlers() {
return handlers;
}
@NotNull
public static HandlerList getHandlerList() {
return handlers;
}
public enum Cause {
/**
* Indicate the spawn was set by a command.
*/
COMMAND,
/**
* Indicate the spawn was set by the player interacting with a bed.
*/
BED,
/**
* Indicate the spawn was set by the player interacting with a respawn
* anchor.
*/
RESPAWN_ANCHOR,
/**
* Indicate the spawn was set by the use of plugins.
*/
PLUGIN,
/**
* Indicate the spawn was reset by an invalid bed position or empty
* respawn anchor.
*/
RESET,
/**
* Indicate the spawn was caused by an unknown reason.
*/
UNKNOWN;
}
}