Call ProjectileHitEvent for entity hits (#11652)

A simple bugfix replacing a new vanilla call to
Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call
the event.
This commit is contained in:
Bjarne Koll 2024-11-23 23:13:10 +01:00
parent d5c1214b8e
commit bbe32f42f0

View file

@ -0,0 +1,22 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Bjarne Koll <git@lynxplay.dev>
Date: Sat, 23 Nov 2024 22:48:26 +0100
Subject: [PATCH] Call ProjectileHitEvent for entity hits
A simple bugfix replacing a new vanilla call to
Projectile#hitTargetOrDeflectSelf with the bukkit replacement to call
the event.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -0,0 +0,0 @@ public abstract class AbstractArrow extends Projectile {
continue;
}
- ProjectileDeflection projectiledeflection = this.hitTargetOrDeflectSelf(movingobjectpositionentity);
+ ProjectileDeflection projectiledeflection = this.preHitTargetOrDeflectSelf(movingobjectpositionentity); // Paper - also call projectile hit event
this.hasImpulse = true;
if (this.getPierceLevel() > 0 && projectiledeflection == ProjectileDeflection.NONE) {