diff --git a/Spigot-Server-Patches/Use-a-Shared-Random-for-Entities.patch b/Spigot-Server-Patches/Use-a-Shared-Random-for-Entities.patch new file mode 100644 index 0000000000..bb06b52ce1 --- /dev/null +++ b/Spigot-Server-Patches/Use-a-Shared-Random-for-Entities.patch @@ -0,0 +1,29 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar +Date: Tue, 22 Mar 2016 00:33:47 -0400 +Subject: [PATCH] Use a Shared Random for Entities + +Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created. + +diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/Entity.java ++++ b/src/main/java/net/minecraft/server/Entity.java +@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener { + + // CraftBukkit start + private static final int CURRENT_LEVEL = 2; ++ public static Random SHARED_RANDOM = new Random(); // Paper + static boolean isLevelAtLeast(NBTTagCompound tag, int level) { + return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level; + } +@@ -0,0 +0,0 @@ public abstract class Entity implements ICommandListener { + this.width = 0.6F; + this.length = 1.8F; + this.av = 1; +- this.random = new Random(); ++ this.random = SHARED_RANDOM; // Paper + this.maxFireTicks = 1; + this.justCreated = true; + this.uniqueID = MathHelper.a(this.random); +-- \ No newline at end of file