Change block ignite in flint and steel to be seperate from item use

This commit is contained in:
speakeasy 2011-01-19 08:59:22 +08:00 committed by Warren
parent abb3c5eee6
commit bdd3c4dabe

View file

@ -59,15 +59,20 @@ public class ItemFlintAndSteel extends Item {
server.getPluginManager().callEvent(pie); server.getPluginManager().callEvent(pie);
boolean preventLighter = pie.isCancelled(); boolean preventLighter = pie.isCancelled();
boolean preventFire = false;
if (blockClicked.getTypeId() != Block.ar.bi){
IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL; IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL;
BlockIgniteEvent bie = new BlockIgniteEvent(blockClicked, igniteCause, thePlayer); BlockIgniteEvent bie = new BlockIgniteEvent(blockClicked, igniteCause, thePlayer);
server.getPluginManager().callEvent(bie); server.getPluginManager().callEvent(bie);
preventFire = bie.isCancelled(); boolean preventFire = bie.isCancelled();
if (preventLighter) {
return false;
} }
if (preventLighter || preventFire) { if (preventFire) {
itemstack.b(1);
return false; return false;
} }
// CraftBukkit end // CraftBukkit end