Use player file, not directory, when checking for offline player data

When trying to fall back to offline player data in onlide mode,
we need to use the player file. This fixes a mistake during
update where 'file' was used, but the new code uses 'file1'
for the player file.
This commit is contained in:
Spottedleaf 2024-08-18 15:32:25 -07:00
parent b4bc512cac
commit be1078f5f2

View file

@ -5,7 +5,7 @@ Subject: [PATCH] Check online mode before converting and renaming player data
diff --git a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
index 79222a04ef104bf2eed85684479384b7c350ea19..e11c8523e633d2a8e3cea7ecd54978b2958b9684 100644
index 79222a04ef104bf2eed85684479384b7c350ea19..cd013567dd6224c86c0f1813d8a3d5fb7b8cabb5 100644
--- a/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
+++ b/src/main/java/net/minecraft/world/level/storage/PlayerDataStorage.java
@@ -78,7 +78,7 @@ public class PlayerDataStorage {
@ -13,7 +13,7 @@ index 79222a04ef104bf2eed85684479384b7c350ea19..e11c8523e633d2a8e3cea7ecd54978b2
// Spigot Start
boolean usingWrongFile = false;
- if ( !file1.exists() )
+ if ( org.bukkit.Bukkit.getOnlineMode() && !file.exists() ) // Paper - Check online mode first
+ if ( org.bukkit.Bukkit.getOnlineMode() && !file1.exists() ) // Paper - Check online mode first
{
file1 = new File( file, java.util.UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + name ).getBytes( java.nio.charset.StandardCharsets.UTF_8 ) ).toString() + s );
if ( file1.exists() )