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Remove draft status from PigZombieAngerEvent and PlayerRiptideEvent
By: md_5 <git@md-5.net>
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parent
737078e5bd
commit
c0704c928f
2 changed files with 1 additions and 11 deletions
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@ -1,6 +1,5 @@
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package org.bukkit.event.entity;
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package org.bukkit.event.entity;
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import org.bukkit.Warning;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.PigZombie;
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import org.bukkit.entity.PigZombie;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Cancellable;
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@ -10,11 +9,7 @@ import org.bukkit.event.HandlerList;
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* Called when a Pig Zombie is angered by another entity.
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* Called when a Pig Zombie is angered by another entity.
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* <p>
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* <p>
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* If the event is cancelled, the pig zombie will not be angered.
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* If the event is cancelled, the pig zombie will not be angered.
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*
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* @deprecated draft API
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*/
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*/
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@Deprecated
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@Warning(false)
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public class PigZombieAngerEvent extends EntityEvent implements Cancellable {
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public class PigZombieAngerEvent extends EntityEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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@ -1,6 +1,5 @@
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package org.bukkit.event.player;
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package org.bukkit.event.player;
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import org.bukkit.Warning;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -10,12 +9,8 @@ import org.bukkit.inventory.ItemStack;
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* their trident to propel them through the air.
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* their trident to propel them through the air.
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* <br>
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* <br>
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* N.B. the riptide action is currently performed client side, so manipulating
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* N.B. the riptide action is currently performed client side, so manipulating
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* the player in this event may have undesired effects
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* the player in this event may have undesired effects.
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*
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* @deprecated draft API
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*/
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*/
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@Deprecated
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@Warning(false)
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public class PlayerRiptideEvent extends PlayerEvent {
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public class PlayerRiptideEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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