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Player Chunk Load/Unload Events
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package io.papermc.paper.event.packet;
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import org.bukkit.Chunk;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.world.ChunkEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Is called when a {@link Player} receives a {@link Chunk}
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* <p>
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* Can for example be used for spawning a fake entity when the player receives a chunk.
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* <p>
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* Should only be used for packet/clientside related stuff.
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* Not intended for modifying server side state.
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*/
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@NullMarked
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public class PlayerChunkLoadEvent extends ChunkEvent {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Player player;
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@ApiStatus.Internal
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public PlayerChunkLoadEvent(final Chunk chunk, final Player player) {
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super(chunk);
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this.player = player;
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}
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public Player getPlayer() {
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return this.player;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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package io.papermc.paper.event.packet;
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import org.bukkit.Chunk;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.world.ChunkEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Is called when a {@link Player} receives a chunk unload packet.
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* <p>
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* Should only be used for packet/clientside related stuff.
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* Not intended for modifying server side.
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*/
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@NullMarked
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public class PlayerChunkUnloadEvent extends ChunkEvent {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Player player;
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@ApiStatus.Internal
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public PlayerChunkUnloadEvent(final Chunk chunk, final Player player) {
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super(chunk);
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this.player = player;
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}
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public Player getPlayer() {
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return this.player;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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