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#890: Include yaw in player's spawn location
By: Phoenix616 <max@themoep.de>
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1 changed files with 1 additions and 1 deletions
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@ -775,7 +775,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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Optional<Vec3D> spawnLoc = EntityHuman.getBed(world, bed, getHandle().getSpawnAngle(), getHandle().isSpawnForced(), true);
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Optional<Vec3D> spawnLoc = EntityHuman.getBed(world, bed, getHandle().getSpawnAngle(), getHandle().isSpawnForced(), true);
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if (spawnLoc.isPresent()) {
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if (spawnLoc.isPresent()) {
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Vec3D vec = spawnLoc.get();
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Vec3D vec = spawnLoc.get();
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return new Location(world.getWorld(), vec.x, vec.y, vec.z);
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return new Location(world.getWorld(), vec.x, vec.y, vec.z, getHandle().getSpawnAngle(), 0);
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}
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}
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}
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}
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return null;
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return null;
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