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ItemStack damage API
Adds methods notify clients about item breaks and to simulate damage done to an itemstack and all the logic associated with damaging them
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2 changed files with 63 additions and 0 deletions
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@ -1375,4 +1375,53 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void knockback(double strength, double directionX, double directionZ);
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// Paper end - knockback API
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// Paper start - ItemStack damage API
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/**
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* Notifies all clients tracking this entity that the item in
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* the slot of this entity broke.
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* <p>
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* NOTE: this does not mutate any entity state
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*
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* @param slot the slot
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*/
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void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot);
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/**
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* Notifies specified players that the item in the slot
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* of this entity broke.
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* <p>
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* NOTE: this does not mutate any entity state
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*
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* @param slot the slot
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* @param players the players to notify
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*/
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void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot, @NotNull Collection<Player> players);
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/**
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* Damages the itemstack in this slot by the specified amount.
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* <p>
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* This runs all logic associated with damaging an itemstack like
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* gamemode and enchantment checks, events, stat changes, and advancement
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* triggers.
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*
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* @param stack the itemstack to damage
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* @param amount the amount of damage to do
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* @return the damaged itemstack, or an empty stack if it broke. There are no
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* guarantees the returned itemstack is the same instance
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*/
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@NotNull ItemStack damageItemStack(@NotNull ItemStack stack, int amount);
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/**
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* Damages the itemstack in this slot by the specified amount.
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* <p>
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* This runs all logic associated with damaging an itemstack like
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* gamemode and enchantment checks, events, stat changes, advancement
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* triggers, and notifying clients to play break animations.
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*
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* @param slot the slot of the stack to damage
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* @param amount the amount of damage to do
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*/
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void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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// Paper end - ItemStack damage API
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}
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@ -1090,5 +1090,19 @@ public class ItemStack implements Cloneable, ConfigurationSerializable, Translat
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public boolean canRepair(@NotNull ItemStack toBeRepaired) {
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return Bukkit.getUnsafe().isValidRepairItemStack(toBeRepaired, this);
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}
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/**
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* Damages this itemstack by the specified amount. This
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* runs all logic associated with damaging an itemstack like
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* events and stat changes.
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*
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* @param amount the amount of damage to do
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* @param livingEntity the entity related to the damage
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* @return the damaged itemstack or an empty one if it broke. May return the same instance of ItemStack
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* @see org.bukkit.entity.LivingEntity#damageItemStack(EquipmentSlot, int) to damage itemstacks in equipment slots
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*/
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public @NotNull ItemStack damage(int amount, @NotNull org.bukkit.entity.LivingEntity livingEntity) {
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return livingEntity.damageItemStack(this, amount);
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}
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// Paper end
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}
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