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Revert "Added callback line of sight methods. Thanks xZise!"
This reverts commit 1df3a823ba477d68b359e5ac246345a05fe82ebd. By: EvilSeph <evilseph@gmail.com>
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3 changed files with 0 additions and 82 deletions
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@ -5,7 +5,6 @@ import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.util.Callback;
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/**
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* Represents a living entity, such as a monster or player
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@ -48,34 +47,6 @@ public interface LivingEntity extends Entity {
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*/
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public Location getEyeLocation();
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/**
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* Gets all blocks along the player's line of sight
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* List iterates from player's position to target inclusive
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*
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* @param callback Through every iteration it will call {@link Callback#call(Object)}. If set to/returns <code>null</code> only air is considered transparent.
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* @param maxDistance This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks.
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* @return List containing all blocks along the player's line of sight
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*/
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public List<Block> getLineOfSight(Callback<Boolean, Block> callback, int maxDistance);
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/**
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* Gets the block that the player has targeted
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*
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* @param callback Through every iteration it will call {@link Callback#call(Object)}. If set to/returns <code>null</code> only air is considered transparent.
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* @param maxDistance This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks.
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* @return Block that the player has targeted
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*/
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public Block getTargetBlock(Callback<Boolean, Block> callback, int maxDistance);
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/**
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* Gets the block that the player has targeted
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*
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* @param callback Through every iteration it will call {@link Callback#call(Object)}. If set to/returns <code>null</code> only air is considered transparent.
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* @param maxDistance This is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks.
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* @return Block that the player has targeted
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*/
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public List<Block> getLastTwoTargetBlocks(Callback<Boolean, Block> callback, int maxDistance);
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/**
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* Gets all blocks along the player's line of sight
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* List iterates from player's position to target inclusive
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@ -1,19 +0,0 @@
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package org.bukkit.util;
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/**
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* Primitive callback class, to allow specific callback handling. For example to determine if a block in sight is invisible.
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*
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* @param <Result> This is the type it will return.
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* @param <Parameter> This is the type it has as parameter.
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*/
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public interface Callback<Result, Parameter> {
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/**
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* This method will be called on each step.
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*
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* @param parameter The parameter of this step.
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* @return The result of the step.
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*/
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public Result call(Parameter parameter);
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}
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@ -1,34 +0,0 @@
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package org.bukkit.util;
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import java.util.Set;
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import org.bukkit.block.Block;
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/**
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* Default transparent call back. This class as callback acts like the normal
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* line of sight methods.
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*
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* To implement own handler override {@link TransparentCallback#call(Block)} and
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* call it via super.
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*/
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public class TransparentCallback implements Callback<Boolean, Block> {
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private final Set<Byte> transparent;
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/**
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* Creates a new callback class which returns by default for every block in
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* the transparent list true. Otherwise false. Could be expanded by override
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* the {@link Callback#call(Block)} method.
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*
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* @param transparent
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* The list of transparent blocks.
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*/
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public TransparentCallback(Set<Byte> transparent) {
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this.transparent = transparent;
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}
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public Boolean call(Block parameter) {
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return this.transparent.contains((byte) parameter.getTypeId());
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}
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}
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