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Add PlayerResourcePackStatusEvent.
This event is called when the server received status updates about the progress of a resource pack which it attempted to send to the client. By: Adam Thomas <aet2505@gmail.com>
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package org.bukkit.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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/**
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* Called when a player takes action on a resource pack request sent via
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* {@link Player#setResourcePack(java.lang.String)}.
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*/
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public class PlayerResourcePackStatusEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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private final Status status;
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public PlayerResourcePackStatusEvent(final Player who, Status resourcePackStatus) {
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super(who);
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this.status = resourcePackStatus;
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}
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/**
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* Gets the status of this pack.
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*
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* @return the current status
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*/
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public Status getStatus() {
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return status;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* Status of the resource pack.
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*/
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public enum Status {
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/**
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* The resource pack has been successfully downloaded and applied to the
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* client.
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*/
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SUCCESSFULLY_LOADED,
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/**
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* The client refused to accept the resource pack.
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*/
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DECLINED,
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/**
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* The client accepted the pack, but download failed.
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*/
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FAILED_DOWNLOAD,
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/**
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* The client accepted the pack and is beginning a download of it.
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*/
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ACCEPTED;
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}
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}
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