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Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
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parent
5cfbe38b31
commit
c690244527
3 changed files with 107 additions and 64 deletions
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@ -1,22 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 28 Oct 2023 23:21:49 -0700
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Subject: [PATCH] Fix NPE when no valid world is found on legacy Players
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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Logger logger = PlayerList.LOGGER;
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Objects.requireNonNull(logger);
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- resourcekey = (ResourceKey) dataresult.resultOrPartial(logger::error).orElse(player.serverLevel().dimension()); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
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+ resourcekey = (ResourceKey) dataresult.resultOrPartial(logger::error).orElse(player.serverLevel() != null ? player.serverLevel().dimension() : Level.OVERWORLD); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD // Paper - account for null level
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} else {
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- resourcekey = player.serverLevel().dimension(); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
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+ resourcekey = player.serverLevel() != null ? player.serverLevel().dimension() : Level.OVERWORLD; // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD // Paper - account for null level
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}
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ResourceKey<Level> resourcekey1 = resourcekey;
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@ -3,25 +3,120 @@ From: 2277 <38501234+2277@users.noreply.github.com>
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Date: Tue, 31 Mar 2020 10:33:55 +0100
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Subject: [PATCH] Move player to spawn point if spawn in unloaded world
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The code following this has better support for null worlds to move
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them back to the world spawn.
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If the playerdata contains an invalid world (missing, unloaded, invalid,
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etc.), spawn the player at the spawn point of the main world.
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Co-authored-by: Wyatt Childers <wchilders@nearce.com>
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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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CompoundTag nbttagcompound = this.load(player);
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- ResourceKey resourcekey;
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+ ResourceKey<Level> resourcekey = null; // Paper
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// CraftBukkit start - Better rename detection
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if (nbttagcompound != null && nbttagcompound.contains("bukkit")) {
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CompoundTag bukkit = nbttagcompound.getCompound("bukkit");
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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// CraftBukkit end
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+ // Paper start - move logic in Entity to here, to use bukkit supplied world UUID & reset to main world spawn if no valid world is found
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+ boolean invalidPlayerWorld = false;
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+ bukkitData: if (nbttagcompound != null) {
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+ // The main way for bukkit worlds to store the world is the world UUID despite mojang adding custom worlds
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+ final org.bukkit.World bWorld;
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+ if (nbttagcompound.contains("WorldUUIDMost") && nbttagcompound.contains("WorldUUIDLeast")) {
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+ bWorld = org.bukkit.Bukkit.getServer().getWorld(new UUID(nbttagcompound.getLong("WorldUUIDMost"), nbttagcompound.getLong("WorldUUIDLeast")));
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+ } else if (nbttagcompound.contains("world", net.minecraft.nbt.Tag.TAG_STRING)) { // Paper - legacy bukkit world name
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+ bWorld = org.bukkit.Bukkit.getServer().getWorld(nbttagcompound.getString("world"));
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+ } else {
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+ break bukkitData; // if neither of the bukkit data points exist, proceed to the vanilla migration section
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+ }
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+ if (bWorld != null) {
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+ resourcekey = ((CraftWorld) bWorld).getHandle().dimension();
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+ } else {
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+ resourcekey = Level.OVERWORLD;
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+ invalidPlayerWorld = true;
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+ }
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+ }
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+ if (resourcekey == null) { // only run the vanilla logic if we haven't found a world from the bukkit data
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+ // Below is the vanilla way of getting the dimension, this is for migration from vanilla servers
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+ // Paper end
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if (nbttagcompound != null) {
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DataResult<ResourceKey<Level>> dataresult = DimensionType.parseLegacy(new Dynamic(NbtOps.INSTANCE, nbttagcompound.get("Dimension"))); // CraftBukkit - decompile error
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Logger logger = PlayerList.LOGGER;
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Objects.requireNonNull(logger);
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- resourcekey = (ResourceKey) dataresult.resultOrPartial(logger::error).orElse(player.serverLevel().dimension()); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
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+ // Paper start - reset to main world spawn if no valid world is found
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+ final Optional<ResourceKey<Level>> result = dataresult.resultOrPartial(logger::error);
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+ invalidPlayerWorld = result.isEmpty();
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+ resourcekey = result.orElse(Level.OVERWORLD);
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+ // Paper end
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} else {
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- resourcekey = player.serverLevel().dimension(); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
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+ resourcekey = Level.OVERWORLD; // Paper - revert to vanilla default main world, this isn't an "invalid world" since no player data existed
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}
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+ } // Paper
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ResourceKey<Level> resourcekey1 = resourcekey;
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ServerLevel worldserver = this.server.getLevel(resourcekey1);
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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if (worldserver == null) {
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PlayerList.LOGGER.warn("Unknown respawn dimension {}, defaulting to overworld", resourcekey1);
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worldserver1 = this.server.overworld();
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+ invalidPlayerWorld = true; // Paper - reset to main world if no world with parsed value is found
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} else {
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worldserver1 = worldserver;
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}
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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// Paper start
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if (nbttagcompound == null) {
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player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
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+ // Paper start - reset to main world spawn if first spawn or invalid world
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+ }
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+ if (nbttagcompound == null || invalidPlayerWorld) {
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+ // Paper end
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player.fudgeSpawnLocation(worldserver1); // only move to spawn on first login, otherwise, stay where you are....
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}
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// Paper end
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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bworld = server.getWorld(worldName);
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}
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}
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// CraftBukkit end
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- // CraftBukkit start - Reset world
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- if (this instanceof ServerPlayer) {
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- Server server = Bukkit.getServer();
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- org.bukkit.World bworld = null;
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-
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- // TODO: Remove World related checks, replaced with WorldUID
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- String worldName = nbt.getString("world");
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-
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- if (nbt.contains("WorldUUIDMost") && nbt.contains("WorldUUIDLeast")) {
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- UUID uid = new UUID(nbt.getLong("WorldUUIDMost"), nbt.getLong("WorldUUIDLeast"));
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- bworld = server.getWorld(uid);
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- } else {
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- bworld = server.getWorld(worldName);
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- }
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-
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- if (bworld == null) {
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- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
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- }
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+ // Paper start - Move player to spawn point if spawn in unloaded world
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+// if (bworld == null) {
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+// bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
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+// }
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+ // Paper end - Move player to spawn point if spawn in unloaded world
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((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
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}
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-
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- ((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
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- }
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+ // CraftBukkit start
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+ // Paper - move world parsing/loading to PlayerList#placeNewPlayer
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this.getBukkitEntity().readBukkitValues(nbt);
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if (nbt.contains("Bukkit.invisible")) {
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boolean bukkitInvisible = nbt.getBoolean("Bukkit.invisible");
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@ -1,30 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Wyatt Childers <wchilders@nearce.com>
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Date: Fri, 3 Jul 2020 14:57:05 -0400
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Subject: [PATCH] Spawn player in correct world on login
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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// CraftBukkit end
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- if (nbttagcompound != null) {
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+ // Paper start - move logic in Entity to here, to use bukkit supplied world UUID.
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+ if (nbttagcompound != null && nbttagcompound.contains("WorldUUIDMost") && nbttagcompound.contains("WorldUUIDLeast")) {
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+ UUID uid = new UUID(nbttagcompound.getLong("WorldUUIDMost"), nbttagcompound.getLong("WorldUUIDLeast"));
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+ org.bukkit.World bWorld = org.bukkit.Bukkit.getServer().getWorld(uid);
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+ if (bWorld != null) {
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+ resourcekey = ((CraftWorld) bWorld).getHandle().dimension();
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+ } else {
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+ resourcekey = Level.OVERWORLD;
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+ }
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+ } else if (nbttagcompound != null) {
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+ // Vanilla migration support
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+ // Paper end
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DataResult<ResourceKey<Level>> dataresult = DimensionType.parseLegacy(new Dynamic(NbtOps.INSTANCE, nbttagcompound.get("Dimension"))); // CraftBukkit - decompile error
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Logger logger = PlayerList.LOGGER;
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