From c6b07ad816e52ee6036d22931c952ceea3b0b5bc Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Sat, 19 Feb 2022 19:05:59 -0800 Subject: [PATCH] Fix cancelling ProjectileHitEvent for piercing arrows Piercing arrows search for multiple entities inside a while loop that is checking the projectile entity's removed state. If the hit event is cancelled on the first entity, the event will be called over and over again inside that while loop until the event is not cancelled. The solution here, is to make use of an already-existing field on AbstractArrow for tracking entities hit by piercing arrows to avoid duplicate damage being applied. == AT == protected net.minecraft.world.entity.projectile.Projectile hitCancelled --- .../projectile/AbstractArrow.java.patch | 42 ++++++++++++++----- 1 file changed, 32 insertions(+), 10 deletions(-) diff --git a/paper-server/patches/sources/net/minecraft/world/entity/projectile/AbstractArrow.java.patch b/paper-server/patches/sources/net/minecraft/world/entity/projectile/AbstractArrow.java.patch index b4f04e3bf6..c09d1374fb 100644 --- a/paper-server/patches/sources/net/minecraft/world/entity/projectile/AbstractArrow.java.patch +++ b/paper-server/patches/sources/net/minecraft/world/entity/projectile/AbstractArrow.java.patch @@ -115,7 +115,29 @@ this.hasImpulse = true; if (this.getPierceLevel() > 0 && projectiledeflection == ProjectileDeflection.NONE) { -@@ -356,8 +381,8 @@ +@@ -317,8 +342,21 @@ + + this.level().addParticle(ParticleTypes.BUBBLE, pos.x - vec3d1.x * 0.25D, pos.y - vec3d1.y * 0.25D, pos.z - vec3d1.z * 0.25D, vec3d1.x, vec3d1.y, vec3d1.z); + } ++ ++ } + ++ // Paper start - Fix cancelling ProjectileHitEvent for piercing arrows ++ @Override ++ public ProjectileDeflection preHitTargetOrDeflectSelf(HitResult hitResult) { ++ if (hitResult instanceof EntityHitResult entityHitResult && this.hitCancelled && this.getPierceLevel() > 0) { ++ if (this.piercingIgnoreEntityIds == null) { ++ this.piercingIgnoreEntityIds = new IntOpenHashSet(5); ++ } ++ this.piercingIgnoreEntityIds.add(entityHitResult.getEntity().getId()); ++ } ++ return super.preHitTargetOrDeflectSelf(hitResult); + } ++ // Paper end - Fix cancelling ProjectileHitEvent for piercing arrows + + @Override + protected double getDefaultGravity() { +@@ -356,8 +394,8 @@ protected void tickDespawn() { ++this.life; @@ -126,7 +148,7 @@ } } -@@ -386,9 +411,9 @@ +@@ -386,9 +424,9 @@ } @Override @@ -138,7 +160,7 @@ } } -@@ -423,7 +448,7 @@ +@@ -423,7 +461,7 @@ } if (this.piercingIgnoreEntityIds.size() >= this.getPierceLevel() + 1) { @@ -147,7 +169,7 @@ return; } -@@ -440,11 +465,18 @@ +@@ -440,11 +478,18 @@ entityliving.setLastHurtMob(entity); } @@ -167,7 +189,7 @@ } if (entity.hurtOrSimulate(damagesource, (float) i)) { -@@ -490,7 +522,7 @@ +@@ -490,7 +535,7 @@ this.playSound(this.soundEvent, 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F)); if (this.getPierceLevel() <= 0) { @@ -176,7 +198,7 @@ } } else { entity.setRemainingFireTicks(k); -@@ -506,7 +538,7 @@ +@@ -506,7 +551,7 @@ this.spawnAtLocation(worldserver2, this.getPickupItem(), 0.1F); } @@ -185,7 +207,7 @@ } } } -@@ -538,7 +570,7 @@ +@@ -538,7 +583,7 @@ Vec3 vec3d = this.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D).normalize().scale(d0 * 0.6D * d1); if (vec3d.lengthSqr() > 0.0D) { @@ -194,7 +216,7 @@ } } -@@ -675,7 +707,7 @@ +@@ -675,7 +720,7 @@ } if (nbt.contains("weapon", 10)) { @@ -203,7 +225,7 @@ } else { this.firedFromWeapon = null; } -@@ -688,34 +720,31 @@ +@@ -688,34 +733,31 @@ Entity entity1 = entity; byte b0 = 0; @@ -250,7 +272,7 @@ } this.pickup = entityarrow_pickupstatus; -@@ -724,9 +753,24 @@ +@@ -724,9 +766,24 @@ @Override public void playerTouch(Player player) { if (!this.level().isClientSide && (this.isInGround() || this.isNoPhysics()) && this.shakeTime <= 0) {